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PROFILE

0beqz

Developed a comprehensive spatiotemporal denoising system for Screen Space Reflections (SSR) in the mrdoob/three.js repository, focusing on enhancing real-time reflection quality and stability. The work involved implementing new TSL nodes to enable importance-sampled environment lighting, recurrent denoising, and temporal reprojection, all within the existing rendering pipeline. Leveraging expertise in GPU shaders, WebGL, and graphics programming, the solution addressed common issues of noise and flicker in SSR, resulting in more realistic and visually stable reflections across diverse scenes. This feature strengthened the SSR workflow, supporting broader adoption of advanced rendering techniques in Three.js-based applications and projects.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
2,629
Activity Months1

Work History

June 2026

1 Commits • 1 Features

Jun 1, 2026

June 2026: Delivered a comprehensive spatiotemporal denoising system for Screen Space Reflections (SSR) in Three.js. Implemented new TSL nodes for importance-sampled environment lighting, recurrent denoising, and temporal reprojection, significantly improving SSR quality and stability.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture100.0%
Performance80.0%
AI Usage80.0%

Skills & Technologies

Programming Languages

No languages yet

Technical Skills

GPU ShadersGraphics ProgrammingRendering PipelinesTSLWebGL

Repositories Contributed To

1 repo

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mrdoob/three.js

Jun 2026 Jun 2026
1 Month active

Languages Used

No languages

Technical Skills

GPU ShadersGraphics ProgrammingRendering PipelinesTSLWebGL