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11EJDE11

PROFILE

11ejde11

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

2Total
Bugs
2
Commits
2
Features
0
Lines of code
20
Activity Months2

Work History

December 2025

1 Commits

Dec 1, 2025

December 2025 monthly summary for Phobos-developers/Phobos. Focused on UI polish and debugging UX by aligning debug timer behavior with the global debug stats panel. Implemented a fix so the MP Debug timer only displays when debug stats are active, preventing unnecessary UI clutter when DrawMPDebugStats is off. This change enhances UI consistency and developer/tester efficiency while maintaining a straightforward traceable change set.

November 2025

1 Commits

Nov 1, 2025

2025-11 monthly summary for Phobos project focused on stabilizing core spawn logic and improving multiplayer reliability. Delivered a critical bug fix that ensures grouped starting infantry spawn together at game start, eliminating scatter when multiple units are placed in a group. The change preserves intended placement and improves match fairness and user experience.

Activity

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Quality Metrics

Correctness100.0%
Maintainability90.0%
Architecture90.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++ programmingUI designgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Phobos-developers/Phobos

Nov 2025 Dec 2025
2 Months active

Languages Used

C++

Technical Skills

C++ programminggame developmentUI design

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