

December 2025 monthly summary for Phobos-developers/Phobos. Focused on UI polish and debugging UX by aligning debug timer behavior with the global debug stats panel. Implemented a fix so the MP Debug timer only displays when debug stats are active, preventing unnecessary UI clutter when DrawMPDebugStats is off. This change enhances UI consistency and developer/tester efficiency while maintaining a straightforward traceable change set.
December 2025 monthly summary for Phobos-developers/Phobos. Focused on UI polish and debugging UX by aligning debug timer behavior with the global debug stats panel. Implemented a fix so the MP Debug timer only displays when debug stats are active, preventing unnecessary UI clutter when DrawMPDebugStats is off. This change enhances UI consistency and developer/tester efficiency while maintaining a straightforward traceable change set.
2025-11 monthly summary for Phobos project focused on stabilizing core spawn logic and improving multiplayer reliability. Delivered a critical bug fix that ensures grouped starting infantry spawn together at game start, eliminating scatter when multiple units are placed in a group. The change preserves intended placement and improves match fairness and user experience.
2025-11 monthly summary for Phobos project focused on stabilizing core spawn logic and improving multiplayer reliability. Delivered a critical bug fix that ensures grouped starting infantry spawn together at game start, eliminating scatter when multiple units are placed in a group. The change preserves intended placement and improves match fairness and user experience.
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