EXCEEDS logo
Exceeds
羽 学

PROFILE

羽 学

Over three months, this developer enhanced the UnrealMultiple/TShockPlugin repository by building and refining a suite of Terraria server plugins focused on automation, customization, and server administration. They implemented features such as multi-hook fishing, instant revival, global buff clearing, and per-player packet interception, using C# and SQL for backend development and database integration. Their technical approach emphasized robust configuration management, localization, and error handling, with careful refactoring to improve maintainability and scalability. By centralizing data storage and expanding command systems, the developer enabled more precise policy enforcement and reduced administrative overhead, delivering stable, extensible solutions for TShock-based game servers.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

17Total
Bugs
0
Commits
17
Features
8
Lines of code
87,884
Activity Months3

Your Network

17 people

Shared Repositories

17

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 — UnrealMultiple/TShockPlugin: Delivered PacketsStop Packet Interception Improvements with substantial refactoring, new management commands, enhanced configuration handling, expanded intercepted packet types, and a shift in focus to per-player targeting rather than group-based rules. The work is anchored by the v1.0.6 release (commit 744e7530484f11f9a47fd8a5972666a131c30b0e) aimed at improving data packet interception plugin reliability and command code efficiency. Benefits include more precise policy enforcement, improved admin usability, and a foundation for future enhancements.

December 2024

8 Commits • 3 Features

Dec 1, 2024

December 2024 Monthly Summary for UnrealMultiple/TShockPlugin. This period centered on delivering high-value server enhancements, improving stability, and strengthening documentation to support ongoing maintenance and expansion of TShock-based gameplay experiences. Key features delivered include the Custom Monster and SurfaceBlock Plugin Suite with monster customization, projectile prevention, configuration enhancements, and versioned releases (v1.0.4.38/v1.0.4.39) alongside updated documentation; a dedicated PlayerSpeed and ModifyWeapons plugin release with AutoFish fixes to improve player movement and fishing reliability; and the Global Buff Clearing feature enabling administrators to remove all permanent buffs for all players, with versioned commands and robust error handling. These efforts are backed by targeted refactors to improve error handling and permissions across features, and by commit-level work to fix warnings and null references. Overall impact: These releases deliver tangible business value by enhancing player customization, stabilizing core gameplay loops (fishing and buffs), reducing admin overhead through commands and documentation, and building a maintainable foundation for future features. The work contributes to higher player satisfaction, reduced server support needs, and clearer release management. Technologies/skills demonstrated: C#/.NET plugin development for TShock, multi-threading considerations for AutoFish, configuration management, command/permission system design, versioned releases, robust error handling, and comprehensive documentation.

November 2024

8 Commits • 4 Features

Nov 1, 2024

Concise monthly summary for 2024-11 focusing on business value and technical achievements for UnrealMultiple/TShockPlugin. Delivered automation, localization, and data architecture enhancements across multiple plugins.

Activity

Loading activity data...

Quality Metrics

Correctness87.0%
Maintainability84.2%
Architecture83.6%
Performance81.2%
AI Usage21.2%

Skills & Technologies

Programming Languages

C#MarkdownPOSQL

Technical Skills

Backend DevelopmentBug FixingC#Command HandlingConfiguration ManagementDatabase IntegrationDatabase ManagementDocumentation UpdateError HandlingGame DevelopmentGame ModdingInternationalizationInternationalization (i18n)JSON ConfigurationLocalization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UnrealMultiple/TShockPlugin

Nov 2024 Mar 2025
3 Months active

Languages Used

C#POSQLMarkdown

Technical Skills

Backend DevelopmentBug FixingC#Configuration ManagementDatabase IntegrationDatabase Management