
During December 2024, Juan worked on the TheCodingForceUPSLP/marathon-quiz-game repository, focusing on enhancing question analytics within the game. He introduced a wrong-answer tracking feature by adding a Wrong Count field to the Question data model, utilizing C++ and the C++ Standard Library. This required extending the data parsing and file I/O logic to load, save, and initialize the new field, ensuring accurate persistence of gameplay statistics. By updating the game logic to increment and store wrong-answer counts per question, Juan established a foundation for data-driven difficulty tuning and user engagement analysis, demonstrating depth in data persistence and game development.

December 2024, TheCodingForceUPSLP/marathon-quiz-game: Delivered per-question wrong-answer tracking to enable analytics and difficulty tuning. Implemented Wrong Count field in the Question data model, extended load/save and creation paths, and persisted statistics during gameplay. These changes establish an analytics-ready foundation for data-driven balance and improved user engagement.
December 2024, TheCodingForceUPSLP/marathon-quiz-game: Delivered per-question wrong-answer tracking to enable analytics and difficulty tuning. Implemented Wrong Count field in the Question data model, extended load/save and creation paths, and persisted statistics during gameplay. These changes establish an analytics-ready foundation for data-driven balance and improved user engagement.
Overview of all repositories you've contributed to across your timeline