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Soma Ishihara

PROFILE

Soma Ishihara

Over four months, Ritsuki Obara developed and enhanced gameplay systems, UI, and event assets for the GraduationTeam repository, focusing on immersive player experiences and robust asset management. Ritsuki implemented features such as a mode selection system with animated penguin behaviors, dynamic ice mechanics, and a comprehensive audio pipeline, using C++ and DirectX for 3D graphics and real-time rendering. The work included UI consistency across scenes, runtime texture management, and data-driven level adjustments, addressing both user experience and maintainability. Ritsuki also consolidated booth presentation assets, leveraging Git for version control and documentation, ensuring readiness for live events and future updates.

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

98Total
Bugs
9
Commits
98
Features
25
Lines of code
66,203
Activity Months4

Work History

February 2025

7 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary for RitsukiObara/GraduationTeam: Focused on delivering ready-to-use booth assets and updates to ensure strong event presence and branding consistency. Key deliverable this month was the consolidation of booth-related assets and content updates in the 07_Archive, including the addition of Archive_Booth.pptx, Archive_Booth_V2.pptx, and Archive_option.pptx, with a refreshed Archive_Booth.pptx and added introductory booth construction text. No major defects were reported; work was centered on asset curation, versioning, and documentation to enable rapid future deployments. Overall impact: improved readiness for live events, faster asset updates, and a clear, auditable change history. Technologies/skills demonstrated: Git-based version control, PPTX asset management, content organization, and cross-team collaboration.

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 (2025-01) focused on delivering visual polish, runtime configuration flexibility, and startup stability for GraduationTeam, with data-driven tweaks to support ongoing level tuning. The work emphasizes business value through improved user immersion, faster iteration on visuals, and a more reliable onboarding flow.

December 2024

40 Commits • 9 Features

Dec 1, 2024

December 2024 monthly summary for GraduationTeam. Key features delivered span UI polish, audio enhancements, and visuals that directly improve user experience and accessibility, while stability improvements strengthen release reliability. Key features delivered: - UI and Button UI Enhancements: consistent button UI across screens (stage select, entry, pause, title), with A-Start button and textures implemented to improve clarity and flow. - Visual Effects: Ripple effects for background ice and Efexia, plus ripple settings to tune visuals. - Stage Layout Tweaks: adult wall addition and object placement adjustments to improve stage navigation and aesthetics. - Audio Improvements: time-limited sound effects, per-audio volume control, and overall BGM/SE volume adjustments for a richer audio experience. - Options/UI Framework: added option assets and sources, integrated constants and scene enumeration, provisional UI layout, and completed option scene. - Memo Feature: added memo/note functionality for in-game notes. - Penguin Textures and Audio: penguin textures react to BGM/SE changes for dynamic feedback. - Mode Selection UI Enhancements: updated mode navigation keys and visuals to emphasize key characters in mode selection. - Build Artifact Update: latest executable/build artifact updated for release readiness. Major bugs fixed: - Typo in text; mode revert issues resolved; multiplayer results count corrected; motion only occurs where ice exists. - Option system stability: resets when entering options fixed; option changes reflect on initialization; option texture updates apply at scene start. - CanPeck return value handling corrected to avoid stale logic. Overall impact and accomplishments: - Stronger business value through polished UX and consistent UI across all scenes, improved audio fidelity and dynamic feedback, and more deterministic multiplayer results. - Reduced risk in releases via stability fixes, robust option management, and up-to-date build artifacts. Technologies/skills demonstrated: - UI/UX design and cross-scene consistency, asset management and textures, audio system design (per-asset volume, time-limited SFX). - Scene integration, constants and enumerations, and provisional UI approaches that matured to a finalized option scene. - Visual effects programming (ripples, background effects), and build/version management.

November 2024

47 Commits • 13 Features

Nov 1, 2024

November 2024 — GraduationTeam: Delivered core mode selection experience, enhanced ice visuals, and a robust audio pipeline. Key features include Mode Selection System with penguin placements and keyboard navigation; Ice mechanics with fade effects, initial placements loading, and current timing; End-to-end sound system integration with loading pipeline and UI cues (mode select, pause, and results); Expanded UI/audio polish and multiplayer results support including penguin/seal appearances and skins; NPC shadows, stage/mode UI enhancements, and entry boards/player billboards. Major bugs fixed: Ice Manager header include, scene/mode reset logic, and removal of stray ice-fade polygon. Technologies demonstrated: asset pipeline, state machines for penguin behavior, event-driven audio, and UI/UX engineering. Business value: accelerated, traceable feature delivery with richer onboarding and player feedback, improved audiovisual fidelity, and a stable foundation for multi-mode results and future expansions.

Activity

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Quality Metrics

Correctness81.2%
Maintainability82.2%
Architecture79.0%
Performance75.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

3D Model3D Model DataC++TextX file formatXML

Technical Skills

3D Animation3D Graphics3D ModelingAI ProgrammingAnimationAsset IntegrationAsset ManagementAudio EngineeringAudio IntegrationAudio ProgrammingBug FixingBuild SystemsC++C++ DevelopmentCamera Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RitsukiObara/GraduationTeam

Nov 2024 Feb 2025
4 Months active

Languages Used

3D Model3D Model DataC++TextX file formatXML

Technical Skills

3D Animation3D Graphics3D ModelingAI ProgrammingAnimationAsset Integration

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