
During November 2024, Yuichi Fujita developed a modular character customization pipeline for the YuichiFujita/2024_TeamGraduation repository, focusing on lean and fat character systems with partitioned outputs and enhanced asset integration. He expanded the asset and audio pipelines, adding new sound effects, background music, and decorative elements to support gameplay flow. Using C++, 3D Model Data, and JSON, Yuichi implemented features such as high-speed movement, Mii face and motion assets, and updated character models with new hairstyles and accessories. His work addressed model appearance bugs and streamlined resource management, resulting in a deeper, more flexible asset system and faster production iteration.

November 2024 (2024-11) monthly summary for YuichiFujita/2024_TeamGraduation. Focused on delivering a modular character system (lean and fat) with partitioning and output capabilities, expanding the asset and audio pipeline, and advancing movement/Mii-related assets. Key outcomes include implementing lean character creation and lean/fat parts separation, enabling lean/fat part outputs; partitioning fat parts and providing combined lean/fat outputs; expanding resources and sound assets with SE additions and background music organization; expanding movement capabilities and Mii-related assets; updating fat character models and related visuals; and introducing additional hairstyles and door/sequence visuals to support gameplay flow. Bugs fixed include fat body corrections and fat model appearance fixes, along with Gari-related corrections. The month resulted in an improved character customization pipeline, richer assets, and a smoother iteration loop for faster delivery to production.
November 2024 (2024-11) monthly summary for YuichiFujita/2024_TeamGraduation. Focused on delivering a modular character system (lean and fat) with partitioning and output capabilities, expanding the asset and audio pipeline, and advancing movement/Mii-related assets. Key outcomes include implementing lean character creation and lean/fat parts separation, enabling lean/fat part outputs; partitioning fat parts and providing combined lean/fat outputs; expanding resources and sound assets with SE additions and background music organization; expanding movement capabilities and Mii-related assets; updating fat character models and related visuals; and introducing additional hairstyles and door/sequence visuals to support gameplay flow. Bugs fixed include fat body corrections and fat model appearance fixes, along with Gari-related corrections. The month resulted in an improved character customization pipeline, richer assets, and a smoother iteration loop for faster delivery to production.
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