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PB-PolandBall

PROFILE

Pb-polandball

Over five months, this developer contributed to the CombatExtended-Continued/CombatExtended repository by building and refining artillery and ammunition systems, focusing on both gameplay realism and maintainability. They integrated new ammunition types and visual assets, such as the 27x145mm Mauser and S8 rocket family, using C# and XML for data-driven configuration and asset management. Their work included balancing artillery behavior, correcting projectile data, and cleaning up obsolete configurations to ensure accurate inventories and reliable rendering. Through disciplined version control and targeted bug fixes, they improved code quality and gameplay experience, demonstrating depth in asset integration, configuration management, and game development practices.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

22Total
Bugs
7
Commits
22
Features
7
Lines of code
2,469
Activity Months5

Work History

August 2025

4 Commits • 2 Features

Aug 1, 2025

Month: 2025-08 — Combat Extended: Visuals and ammunition expansion focused on S8 rocket family. Implemented asset-only enhancements: S8 rocket textures, 80mm S8 rocket projectile textures, and new 80mm S8 rocket AmmoDef with configuration updates. No gameplay logic changes this period; these updates improve visual fidelity and weapon variety while maintaining performance and compatibility.

July 2025

3 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for CombatExtended: Delivered new artillery ammunition assets and stabilization fixes that enhance gameplay realism and inventory correctness. Key outcomes include asset-driven artillery content (120mm mortar shell and 57x348mmSR) with asset definitions and configuration, a balancing pass for artillery to support tuning, and a fix for bulk and mass calculations to ensure accurate inventory behavior and prevent calculation errors. Business impact: expanded play options, improved player satisfaction, and reduced risk of balance and inventory issues. Technologies demonstrated: asset pipeline, data-driven balancing, and bug-fix discipline.

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025 in CombatExtended-Continued/CombatExtended focused on improving gameplay realism and data integrity through targeted feature updates and bug fixes, complemented by minor code hygiene. The work enhances player experience by ensuring accurate inventories, reliable asset rendering, and maintainable code quality, with no negative impact on performance.

May 2025

7 Commits • 1 Features

May 1, 2025

May 2025 Performance Summary (CombatExtended) - Focused on expanding artillery realism, improving ballistics accuracy, and streamlining asset/config cleanup to enhance gameplay balance and maintainability. Key features delivered: - New ammunition types: 60mm HVMS and 152mm Howitzer Shell with item definitions, projectiles, textures/models for artillery and vehicle-based combat (commit 6d1dbaba1c187963f7a8a4eec5c6c080d68db012). Major bugs fixed: - Projectile penetration values corrected for 152mm HEAT and 250mm HEAT to reflect accurate ballistics and balance (commits 63a2bfc4203f792f9f47368324da3b517ee803fb; c7f781d4db132494e683248bfcef508ec93d6a5e). - 60mm Sabot ammunition data corrections (bulk, mass, projectile data; sub-projectile weight updated to 870g) (commits fa3e8c546dbe11ca1b4eac854bd506c53021cdb7; da32949b112f643063d21e2bc70a5e442955b7bb). - Projectile texture correction for 75x350mmR HE to ensure correct display (commit b49754373f2c66dd205c78493b9d8f48c3c9d832). - Removal of obsolete 60mmHVMS XML definitions to clean up deprecated data (commit 5f751a1ef1dbc2049cb590a00e1f861236b7c8b6). Overall impact and accomplishments: - Realism and balance: enhanced artillery capabilities and more accurate ballistic behavior, improving player trust and engagement. - Quality and maintainability: asset and data cleanup reduces technical debt, simplifies future updates, and mitigates configuration drift. - Collaboration and process: demonstrated disciplined commit hygiene and data-driven tuning across a single repository. Technologies/skills demonstrated: - Data-driven configuration and XML-based weapon data management, asset integration (textures/models), and balance tuning. - Version control discipline with clear commit messages and traceability. - QA-friendly change scope through targeted fixes and cleanup for stable releases.

April 2025

5 Commits • 2 Features

Apr 1, 2025

Monthly work summary for 2025-04 focusing on key accomplishments in CombatExtended-Continued/CombatExtended. Delivered core feature integration and repository hygiene improvements with clear business value and technical excellence.

Activity

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Quality Metrics

Correctness86.4%
Maintainability86.4%
Architecture82.8%
Performance82.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#XML

Technical Skills

Asset DefinitionAsset IntegrationAsset ManagementC#Code CleanupConfiguration ManagementData ManagementGame BalanceGame DevelopmentModding

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CombatExtended-Continued/CombatExtended

Apr 2025 Aug 2025
5 Months active

Languages Used

C#XML

Technical Skills

C#Data ManagementGame DevelopmentModdingAsset ManagementCode Cleanup

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