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2whatever2

PROFILE

2whatever2

Worked on the Vanderlin-Tales-Of-Wine/Vanderlin repository, delivering backend improvements focused on gameplay balance and stability. Developed support for improvised surgical tools by updating the bodypart_wounds and organic_steps modules, allowing the system to recognize and utilize nonstandard equipment during surgery. Rebalanced poison mechanics to adjust transfer rates and injection amounts, expanding tactical options for item interactions. Addressed gameplay bugs by correcting sleep progression logic, ensuring vivid dreams and mood effects trigger as intended, and fixed reagent exhaustion handling to prevent exploits with moondust. Utilized DM for backend development, emphasizing balance adjustments, bug fixing, and item mechanics to enhance overall playability.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

4Total
Bugs
2
Commits
4
Features
2
Lines of code
15
Activity Months1

Work History

March 2025

4 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for Vanderlin. Focused on feature delivery for improvised tool support and poison mechanics rebalancing, plus targeted bug fixes to sleep progression and Moondust handling. Delivered concrete functionality improvements, improved balance and playability, and strengthened stability and anti-exploit measures across the Vanderlin repo.

Activity

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Quality Metrics

Correctness85.0%
Maintainability95.0%
Architecture85.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

Backend DevelopmentBalance AdjustmentsBug FixBug FixingGame DevelopmentItem Mechanics

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Vanderlin-Tales-Of-Wine/Vanderlin

Mar 2025 Mar 2025
1 Month active

Languages Used

DM

Technical Skills

Backend DevelopmentBalance AdjustmentsBug FixBug FixingGame DevelopmentItem Mechanics