EXCEEDS logo
Exceeds
61ya

PROFILE

61ya

Yaya contributed to the space-syndicate/space-station-14 and space-station-14-next repositories by delivering four features over four months, focusing on asset management, backend development, and configuration management using C# and YAML. They implemented a Security Lobby Background and Detective Grey coat resprite, standardizing visual assets and streamlining the asset pipeline. On the backend, Yaya developed a Projectile Penetration System that enhanced combat mechanics by modeling penetration-aware damage, and rebalanced the Wizard game mode to improve pacing by adjusting player thresholds. Their work demonstrated depth in integrating new systems and assets while maintaining stability and aligning with existing pipelines and gameplay requirements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
4
Lines of code
359
Activity Months4

Work History

August 2025

1 Commits • 1 Features

Aug 1, 2025

In August 2025, delivered a refreshed Detective Grey coat visual asset for space-station-14, improving character fidelity and user experience by standardizing sprites across equipped, in-hand, and icon states. Updated multiple binary image assets to refresh and correct the coat’s appearance, ensuring visual consistency and readiness for release. The change was tracked under the commit 0ec9a76013ca9c8571969d7c4f97d73797cc1a80 (Detective grey resprite #3350).

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 — Space-Syndicate/space-station-14-next: Focused feature delivery and targeted balance work for Wizard mode to improve gameplay pacing and player experience. Implemented Wizard game mode balance adjustments to raise the minimum player count required to trigger wizard-related mechanics, ensuring more robust and disruptive round events only when engagement levels justify them. This was delivered via commit 784afb8cd39e20b5f6a5aa9e00716ea208f6b05d with the message wizard-gamerule-rebalance (#451).

May 2025

1 Commits • 1 Features

May 1, 2025

Monthly work summary for May 2025 focused on delivering the Projectile Penetration System for space-syndicate/space-station-14-next, with refactoring and integration into combat mechanics. Highlights include a port and system-wide impact across entities, resulting in enhanced combat realism and gameplay dynamics.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025: Implemented and integrated a new Security Lobby Background for space-syndicate/space-station-14, including lobby texture, updated lobby configuration, and a YAML file for seamless in-game lobby use. The work aligns with the lobby pipeline and designer assets for faster future deployments.

Activity

Loading activity data...

Quality Metrics

Correctness92.6%
Maintainability90.0%
Architecture92.6%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

Asset ManagementBackend DevelopmentC#Configuration ManagementEntity Component SystemGame DevelopmentPhysics Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

space-syndicate/space-station-14

Apr 2025 Aug 2025
2 Months active

Languages Used

YAML

Technical Skills

Asset ManagementGame Development

space-syndicate/space-station-14-next

May 2025 Jun 2025
2 Months active

Languages Used

C#YAML

Technical Skills

Backend DevelopmentC#Entity Component SystemGame DevelopmentPhysics EngineConfiguration Management

Generated by Exceeds AIThis report is designed for sharing and indexing