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DataM0del

PROFILE

Datam0del

During December 2025, Nigsger focused on stabilizing Minecraft integration for the CCBlueX/LiquidBounce repository. Working primarily in Kotlin, they addressed a critical bug in the EnvironmentRemapper, refining environment detection logic to accurately identify Minecraft class names across Yarn mappings. Nigsger also updated the movement protocol by removing a scaling factor from motion data, ensuring compatibility with the 1.21.9 protocol and reducing gameplay glitches. Their backend and network programming expertise contributed to improved reliability and user experience, streamlining client motion handling and reducing dependency on fragile class-name mappings. This work enhanced both stability and developer efficiency within the project’s codebase.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
0
Lines of code
70
Activity Months1

Work History

December 2025

2 Commits

Dec 1, 2025

December 2025 monthly summary for CCBlueX/LiquidBounce focused on stabilizing Minecraft integration. Delivered critical bug fixes to EnvironmentRemapper and movement protocol to improve reliability and user experience. The changes ensure accurate environment detection across Yarn class names and align motion data with the 1.21.9 protocol, reducing gameplay glitches and increasing compatibility for end users. This work enhances developer velocity by reducing reliance on fragile class-name mappings and by simplifying client motion handling.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Kotlin

Technical Skills

Kotlinbackend developmentgame developmentnetwork programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CCBlueX/LiquidBounce

Dec 2025 Dec 2025
1 Month active

Languages Used

Kotlin

Technical Skills

Kotlinbackend developmentgame developmentnetwork programming

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