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Scarsoftime

PROFILE

Scarsoftime

Scarsoftime contributed to the EaW-Team/equestria_dev repository by delivering a range of user-facing features and technical improvements over six months. They enhanced core gameplay interfaces, including prefecture and province management GUIs, and modernized shader systems using GLSL and GML. Their work included extensive code refactoring, localization integration, and UI/UX polish, addressing both maintainability and player experience. Scarsoftime also implemented new alerting subsystems, streamlined configuration management, and improved asset handling for event visuals. Through disciplined version control and documentation, they reduced technical debt and improved reliability, demonstrating depth in GUI development, scripting, and cross-disciplinary collaboration across game development workflows.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

55Total
Bugs
5
Commits
55
Features
23
Lines of code
10,435
Activity Months6

Work History

April 2025

7 Commits • 2 Features

Apr 1, 2025

April 2025: Focused on UI/UX polish and localization for core gameplay surfaces. Delivered Scorched Earth UI with localization strings and repositioned button, plus tweaks to state modifiers text. Completed Diplomacy UI polish with support for longer country/faction/leader names, refined opinion container and flag layout, updated player name backgrounds, refreshed diplomacy filter visuals, and updated map backgrounds for diplomacy screens. Fixed a GUI background issue for large provinces map (ABY). Impact: clearer decision points, improved diplomacy readability, localization readiness, and more consistent visuals across screens, contributing to better user satisfaction and faster onboarding. Technologies/skills demonstrated: UI layout adjustments, localization integration, asset management and map visual updates, and meticulous, pixel-level UI polish across features.

March 2025

2 Commits • 2 Features

Mar 1, 2025

March 2025 performance summary for EaW-Team/equestria_dev: Delivered two UX-focused features that improve visuals and clarity for mod scenarios, with no code changes required. No major bugs fixed this period. Key outcomes include a refreshed event picture asset to enhance event presentation and a localization update clarifying that vanilla achievements are unavailable when using the Equestria at War mod. These changes reduce user confusion, improve mod compatibility messaging, and maintain visual quality across events. Demonstrated skills in asset management, localization, and version control; aligning with business goals of better user experience and product consistency.

February 2025

14 Commits • 7 Features

Feb 1, 2025

February 2025 performance summary for EaW-Team/equestria_dev. Focused on UI/UX enrichment, rendering improvements, data standardization, and reliability enhancements that drive faster gameplay decisions and more maintainable code.

January 2025

23 Commits • 9 Features

Jan 1, 2025

January 2025 (2025-01) — Delivered foundational system bootstrap, major codebase cleanup, and expanded alerting/UX capabilities for EaW-Team/equestria_dev. Key milestones include a core scaffolding bootstrap; refactor reducing state lore code by 1,300+ lines; alert subsystem refactor for ABY; UI color update to red; Draw.io converter integration with UX improvements; sound effect system for alerts; and improved documentation. A critical bug fix for position handling and promise resolution stabilizes runtime behavior. Documentation improvements and batch 2 maintenance notes contributed to repo hygiene. Overall impact: reduced technical debt, improved reliability and observability, and faster delivery of features and integrations.

December 2024

7 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for EaW-Team/equestria_dev. This period focused on delivering user-facing enhancements to Zarishat and restructuring game rules to improve maintainability and future extensibility. The work aligns with business goals of improving user experience, localization accuracy, and predictable behavior of key gameplay systems.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 highlights for EaW-Team/equestria_dev: Delivered Prefecture Management Interface Enhancements focused on the user-facing prefecture management GUI and action display. Commits related to this feature were grouped for clarity: ce3b064d19198b32e1da1f58c2b1ac07e21044a7 (Zarishat's Colthage prefectures GUI) and 5fe06f72e6353d8fde79960a03de131ca7892d14 (Added 'number of actions available', added animations). Major bugs fixed: none reported this month. Overall impact: improved in-game prefecture management UX with clearer action visibility and smoother interactions, laying groundwork for future prefecture features and better player engagement. Technologies/skills demonstrated: frontend UI/UX enhancements, animation integration, GUI design, and effective commit organization for traceability and collaboration.

Activity

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Quality Metrics

Correctness86.6%
Maintainability88.4%
Architecture82.6%
Performance85.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

GLSLGMLGUIGUI ScriptHTMLLocalizationN/AParadox ScriptPlain TextPython

Technical Skills

Asset ManagementCode CleanupCode OrganizationCode RefactoringConfigurationConfiguration ManagementData ConversionDocumentationFile HandlingGUI DevelopmentGUI ScriptingGame DevelopmentGame ScriptingLayout DesignLocalization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EaW-Team/equestria_dev

Nov 2024 Apr 2025
6 Months active

Languages Used

gfxguitxtGUI ScriptLocalizationTextGMLGUI

Technical Skills

GUI DevelopmentGame DevelopmentModdingUI/UX DesignConfigurationConfiguration Management

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