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Aidan M.

PROFILE

Aidan M.

Developed core gameplay systems and polished user experiences across the PaintTheWorld and SharkTrivia repositories, focusing on inventory, shop, and dialogue mechanics. Leveraged Unity and C# scripting to implement features such as cross-scene inventory persistence, dynamic shop interfaces, and extensible dialogue systems with editor tooling. Enhanced player engagement through responsive UI, animation, and real-time feedback, while improving maintainability with robust event handling and component-based architecture. Addressed gameplay flow and stability by refining physics, AI behaviors, and scene transitions. Prioritized clear code paths and QA-friendly infrastructure, resulting in smoother iteration cycles and reliable, scalable systems supporting both player experience and future development.

Overall Statistics

Feature vs Bugs

90%Features

Repository Contributions

160Total
Bugs
7
Commits
160
Features
63
Lines of code
215,079
Activity Months8

Work History

April 2026

18 Commits • 10 Features

Apr 1, 2026

April 2026 (EricWRogers/PaintTheWorld): Delivered a focused set of UI, gameplay, and reliability improvements across the PaintTheWorld project. Prioritized end-to-end player flow, responsive UI, and tighter physics to boost playability and perceived quality. Highlights include a polished end-of-level sequence, clearer in-game feedback, and improved control feel, underpinned by robust UI handling and resilient references. Key outcomes: - Smoother end-of-level experience with final score display and seamless scene transition; stabilized End Level Screen. - Clearer, timely feedback for time pressure via a pulsing timer warning visual. - Improved spray-painting workflow with a functional crosshair and accurate aiming UI; updated crosshair coloring and references. - Tuned projectile physics for more accurate shooting and satisfying feel (launch force, gravity, and damage). - AI and mobility enhancements, including a CleanBot capable of fleeing, painting-cleaning interactions, and NavMesh-based movement, enriching level interaction and challenge. Overall impact: Enhanced player engagement, reduced confusion during critical moments, and smoother gameplay loops. These changes reduce friction during level completion, reinforce feedback loops for combat and painting mechanics, and establish a more robust baseline for future content. Technologies/skills demonstrated: Unity-based gameplay tuning (projectile physics, NavMesh AI), UI/UX improvements (end-level UI, crosshair, settings), robust reference handling and auto-assignment patterns, and QA-friendly change traceability (commit history).

March 2026

29 Commits • 10 Features

Mar 1, 2026

March 2026: Delivered a focused set of features and stability improvements for PaintTheWorld that enhance traversal visuals, combat pacing, and shop UX, while stabilizing core item and movement systems. Key feature work includes: Dash Paint Splash System (stabilized dash paint splash mechanic with Paint utility and movement flag adjustments); Grind Splash System (initial work and fixes to a functional grind-splash); Paint Floor and Wall Smear Items (visuals to enhance traversal aesthetics). Landing mechanics and items (landing puddle item and movement-event flags). Shop UI and Loading Overhaul (move vending UI onto the model, refine Pawnshop flow, fix loading, remove old items, and add a stun splash item). Kiosk Locker Feature (player preface storage for quick access). Expanded Item System (longer stun, increased health, more ammo and projectiles, bonus movement and attack speed). Item visuals and placement (items appear above stands with new icons). Inventory and UI fixes (rarities and inventory screen, Health UI, Stun Splash, minor scene fix). Portal scene and shop changes (portal and app manager updates). Pause inventory system (temporary inventory pause with icons added).

February 2026

7 Commits • 3 Features

Feb 1, 2026

February 2026 summary for EricWRogers/PaintTheWorld focusing on shop experience, pawn shop workflow, and kiosk-driven interactions. Delivered core features with UI polish, reliable item swap, and kiosk navigation, backed by stable scene visuals and improved usability. The work laid groundwork for enhanced player engagement and monetization opportunities through a polished shop interface and robust interaction patterns.

January 2026

4 Commits • 2 Features

Jan 1, 2026

January 2026 (2026-01) performance summary for EricWRogers/PaintTheWorld. Delivered foundational shop features to drive immersion and in-game economy. Implemented a physical shop scene with interactive environment, materials, objects, and world prompts to guide gameplay flow. Developed the Shop Item Stand UI and a ShopManager to handle item presentation, purchasing, rerolls, and price multipliers. These deliverables establish a core storefront experience, enabling player engagement and monetization opportunities. No critical bugs reported this month; minor polish tasks to be addressed in subsequent sprints. Technologies showcased include gameplay scripting, UI/UX design for in-game shop, scene composition and environment setup, asset management, and robust version control.

December 2025

7 Commits • 2 Features

Dec 1, 2025

December 2025: SharkTrivia delivered core UX improvements and visual polish to enhance player engagement and reliability of NPC interactions. The team consolidated the NPC Dialogue and Interaction System with proximity-based dialogue, auto-progression, and UI prompts, and completed substantial UI/Animation enhancements for the title screen and main menu. Resolved critical backstage dialogue issues and NPC prompt bugs, leading to smoother gameplay interactions and clearer feedback.

November 2025

14 Commits • 6 Features

Nov 1, 2025

Summary for 2025-11: Focused on delivering gameplay polish and system stability across SharkTrivia and PaintTheWorld, driving user engagement and maintainability. Key features delivered include enhanced dialogue flow and UI improvements in SharkTrivia, and dynamic visual feedback plus new items in PaintTheWorld. Major bugs fixed in dialogue and UI flow reduced soft-locks and prevented loading issues, contributing to smoother player experiences. The combined effort resulted in clearer code paths, faster iteration, and tangible business value through improved retention and monetization potential via polished player journeys.

October 2025

46 Commits • 21 Features

Oct 1, 2025

October 2025 performance summary for PaintTheWorld and SharkTrivia. Delivered data-driven inventory and shop capabilities, refactored UI flows, and enriched gameplay mechanics across two projects. Focused on business value by enabling scalable item data management, robust in-game economy support, and improved player experiences through UI/UX refinements and reliable systems.

September 2025

35 Commits • 9 Features

Sep 1, 2025

Sep 2025 delivered high-impact features across SharkTrivia and PaintTheWorld, focusing on unified UX for dialogues, inventory/shop systems, UI testing and gameplay prototypes, plus critical bug fixes and testing infrastructure. The month strengthened core loops, cross-scene continuity, and QA readiness, enabling faster iteration and better player engagement.

Activity

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Quality Metrics

Correctness85.8%
Maintainability82.2%
Architecture80.8%
Performance79.6%
AI Usage21.8%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneUnity Scene Description LanguageUnity YAMLUnityScriptYAML

Technical Skills

2D Movement3D modelingAI programmingAnimationAsset ManagementBug FixingC#C# ScriptingC# programmingC# scriptingComponent-Based ArchitectureCoroutineDebuggingDebugging ToolsDialogue System

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

EricWRogers/PaintTheWorld

Sep 2025 Apr 2026
7 Months active

Languages Used

C#UnityUnity AssetUnity SceneUnity Scene Description LanguageUnity YAMLUnityScriptYAML

Technical Skills

Asset ManagementC#C# ScriptingDebuggingDebugging ToolsEvent Handling

EricWRogers/SharkTrivia

Sep 2025 Dec 2025
4 Months active

Languages Used

C#UnityUnity AssetUnityScriptYAML

Technical Skills

2D MovementAsset ManagementBug FixingDialogue SystemDialogue System DevelopmentGame Development