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Aleks Starykh

PROFILE

Aleks Starykh

Andrey Starykh contributed to the o3de/o3de repository by developing and refining animation and editor systems, focusing on Track View enhancements, asset management, and cross-platform stability. He implemented features such as time-based asset blend key APIs, robust undo/redo mechanisms, and camera switching driven by animation keys, using C++ and Qt to ensure reliable editor workflows. His work addressed data integrity during mode transitions, improved compound and string track editing, and resolved motion playback issues. Andrey also stabilized build systems for carbonated-dev/o3de, managing compiler warnings and test reliability. His engineering demonstrated depth in animation systems, build tooling, and editor development.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

23Total
Bugs
6
Commits
23
Features
10
Lines of code
19,184
Activity Months8

Work History

July 2025

3 Commits

Jul 1, 2025

July 2025 monthly summary for carbonated-dev/o3de: Focused on stabilizing builds against newer Visual Studio and Windows SDK toolchains to improve CI reliability and developer productivity. Key changes include suppression of unused-parameter warnings, fixes for unit test compilation errors and mock issues, and conditional handling for warnings promoted to errors in VS 17.14+. All work aligns with fixes from prior releases to maintain cross-toolchain compatibility and reduce noise in the build/test process.

May 2025

1 Commits

May 1, 2025

May 2025 Monthly Summary for o3de/o3de: Stabilized Track View animation playback and asset blend handling. Delivered a targeted bug fix improving reliability, motion-instance lifecycle management, and key-driven playback through CAssetBlendTrack keys. This work enhances animation editing accuracy and editor stability, delivering measurable business value for content teams.

April 2025

5 Commits • 1 Features

Apr 1, 2025

April 2025 — o3de/o3de: Strengthened Track View stability, expanded editing capabilities, and cross-platform reliability, delivering tangible business value for animation workflows. Key outcomes include bug fixes to Undo/Redo and camera-switching, core Track View enhancements (string tracks, improved compound tracks, robust Undo/Redo), and integration work (cherry-pick from development to stabilization/25050, refactor to enable ScreenFaderTrack keys). These changes reduce editor crashes, improve correctness of operations, and accelerate content creation across platforms.

March 2025

4 Commits • 1 Features

Mar 1, 2025

March 2025 performance summary for o3de/o3de: Implemented Track View enhancements to improve animation authoring reliability and editor robustness, and fixed a no-op scenario for disabled sub-tracks. Delivered string track support, improved compound track key editing UI, enhanced Undo/Redo and Clone/Copy/Paste of track keys, and added time-range validation to prevent invalid edits. Fixed handling of disabled sub-tracks with no keys for Vector3 and Quaternion animations to ensure consistent previous-value behavior. These changes reduce editor errors, accelerate animation workflows, and strengthen tooling stability for content creation and gameplay animation pipelines.

February 2025

5 Commits • 4 Features

Feb 1, 2025

February 2025 focused on strengthening TrackView reliability and expanding editing-to-play transitions. Delivered cross-rotation encoding improvements, enhanced camera switching, Color remapping for Vector3 tracks, and unified Deferred Fog controls. Also fixed data integrity during Play Game mode switches, improving editor-to-runtime consistency and reducing regression risk. These changes streamline cinematics workflows, improve accuracy of camera and lighting properties, and demonstrate strong cross-domain engineering skills.

January 2025

2 Commits • 2 Features

Jan 1, 2025

January 2025: Delivered two critical Track View improvements in o3de/o3de, focusing on usability and editor reliability. Refined UI/UX: Track View renamed Manage Tracks to Toggle Tracks; Add Tracks submenu now populates when tracks exist and remains disabled when none; strengthened enable/disable logic tied to actual track presence. Implemented Director track key-driven camera switching in the Editor Viewport, enabling automatic camera transitions during sequence playback, saving, and game mode changes. These changes reduce editor friction, streamline animation workflows, and improve consistency across track management and camera control. Addressed issues #15042, #2833, #4590. Commit references: b091e11a857cb35d97bafc28fb1ec1f4fc8929aa; f307aea1a932b8a01388b7b2549c857b2116e36c.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary focused on delivering stability improvements and asset integrity guarantees in o3de/o3de. The team concentrated on optimizing undo/redo behavior in the Animation Sequence System and addressing legacy prefab corruption by repairing invalid parent references.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 (o3de/o3de): Delivered a targeted feature for asset blending reliability and fixed a critical track view issue, delivering measurable business value and technical stability. Key feature: Asset Blend Track: Add SetValue API for time-based asset blend keys, providing a public SetValue method in AssetBlendTrack.cpp to set keys at a specific time, with validation to filter invalid or duplicate entries and accompanying unit tests. Major bug fix: Track View Fix implemented the public override of the externally used method, removing runtime asserts (issue #14801).

Activity

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Quality Metrics

Correctness86.6%
Maintainability83.0%
Architecture82.6%
Performance74.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++CMakeHaskellHeaderJavaScriptPythonQML

Technical Skills

3D GraphicsAnimationAnimation SystemsAsset ManagementBug FixingBuild SystemsC++C++ DevelopmentCamera SystemsCode RefactoringColor Editing ToolsCompiler WarningsCompound Track HandlingCompound TracksCross-Platform Compatibility

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

o3de/o3de

Nov 2024 May 2025
7 Months active

Languages Used

C++JavaScriptPythonCMakeHeaderHaskellQML

Technical Skills

Asset ManagementC++Software DevelopmentUnit TestingAnimation SystemsData Handling

carbonated-dev/o3de

Jul 2025 Jul 2025
1 Month active

Languages Used

C++

Technical Skills

Build SystemsC++Code RefactoringCompiler WarningsTesting

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