
During March 2026, work on the Card-Forge/forge repository focused on expanding gameplay by introducing the Urabrask enemy, complete with custom sprite assets and tailored attributes. This addition required careful JSON manipulation to define enemy properties and integrate new visual elements, enhancing both variety and challenge within the game. The developer also adjusted Urabrask’s scale to 0.65, refining game balance and progression for players. Throughout this period, the approach emphasized disciplined asset management and gameplay tuning using Atlas and JSON. No major bugs were addressed, reflecting a focus on feature development and iterative improvement of core game mechanics and player experience.
In March 2026, Card-Forge/forge delivered substantive enhancements to enemy variety and game balance. The Urabrask enemy was introduced with dedicated sprite assets and attributes, expanding gameplay diversity and challenge. Balance tuning adjusted Urabrask scale to 0.65, improving engagement and the difficulty curve. No major bugs fixed were recorded during this period. These changes demonstrate strong asset management, gameplay tuning, and disciplined version control, contributing to longer sessions and a clearer progression for players.
In March 2026, Card-Forge/forge delivered substantive enhancements to enemy variety and game balance. The Urabrask enemy was introduced with dedicated sprite assets and attributes, expanding gameplay diversity and challenge. Balance tuning adjusted Urabrask scale to 0.65, improving engagement and the difficulty curve. No major bugs fixed were recorded during this period. These changes demonstrate strong asset management, gameplay tuning, and disciplined version control, contributing to longer sessions and a clearer progression for players.

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