
Alexandre contributed to the Card-Forge/forge repository by expanding enemy variety and refining game balance within a one-month period. He introduced the Urabrask enemy, developing new sprite assets and defining attributes using Atlas and JSON, which enhanced gameplay diversity and challenge. Alexandre adjusted Urabrask’s scale parameter to 0.65, tuning the difficulty curve and improving player engagement. His work demonstrated careful asset management and disciplined version control, resulting in longer play sessions and clearer progression for users. Although no bugs were fixed during this period, Alexandre’s focus on JSON manipulation, game development, and sprite design added depth and polish to the project.
In March 2026, Card-Forge/forge delivered substantive enhancements to enemy variety and game balance. The Urabrask enemy was introduced with dedicated sprite assets and attributes, expanding gameplay diversity and challenge. Balance tuning adjusted Urabrask scale to 0.65, improving engagement and the difficulty curve. No major bugs fixed were recorded during this period. These changes demonstrate strong asset management, gameplay tuning, and disciplined version control, contributing to longer sessions and a clearer progression for players.
In March 2026, Card-Forge/forge delivered substantive enhancements to enemy variety and game balance. The Urabrask enemy was introduced with dedicated sprite assets and attributes, expanding gameplay diversity and challenge. Balance tuning adjusted Urabrask scale to 0.65, improving engagement and the difficulty curve. No major bugs fixed were recorded during this period. These changes demonstrate strong asset management, gameplay tuning, and disciplined version control, contributing to longer sessions and a clearer progression for players.

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