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AlexandreCMF

PROFILE

Alexandrecmf

During March 2026, work on the Card-Forge/forge repository focused on expanding gameplay by introducing the Urabrask enemy, complete with custom sprite assets and tailored attributes. This addition required careful JSON manipulation to define enemy properties and integrate new visual elements, enhancing both variety and challenge within the game. The developer also adjusted Urabrask’s scale to 0.65, refining game balance and progression for players. Throughout this period, the approach emphasized disciplined asset management and gameplay tuning using Atlas and JSON. No major bugs were addressed, reflecting a focus on feature development and iterative improvement of core game mechanics and player experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
147
Activity Months1

Work History

March 2026

2 Commits • 2 Features

Mar 1, 2026

In March 2026, Card-Forge/forge delivered substantive enhancements to enemy variety and game balance. The Urabrask enemy was introduced with dedicated sprite assets and attributes, expanding gameplay diversity and challenge. Balance tuning adjusted Urabrask scale to 0.65, improving engagement and the difficulty curve. No major bugs fixed were recorded during this period. These changes demonstrate strong asset management, gameplay tuning, and disciplined version control, contributing to longer sessions and a clearer progression for players.

Activity

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Quality Metrics

Correctness100.0%
Maintainability90.0%
Architecture90.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

AtlasJSON

Technical Skills

JSON manipulationgame developmentsprite design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Card-Forge/forge

Mar 2026 Mar 2026
1 Month active

Languages Used

AtlasJSON

Technical Skills

JSON manipulationgame developmentsprite design