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AlexandreCMF

PROFILE

Alexandrecmf

Alexandre contributed to the Card-Forge/forge repository by expanding enemy variety and refining game balance within a one-month period. He introduced the Urabrask enemy, developing new sprite assets and defining attributes using Atlas and JSON, which enhanced gameplay diversity and challenge. Alexandre adjusted Urabrask’s scale parameter to 0.65, tuning the difficulty curve and improving player engagement. His work demonstrated careful asset management and disciplined version control, resulting in longer play sessions and clearer progression for users. Although no bugs were fixed during this period, Alexandre’s focus on JSON manipulation, game development, and sprite design added depth and polish to the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
147
Activity Months1

Work History

March 2026

2 Commits • 2 Features

Mar 1, 2026

In March 2026, Card-Forge/forge delivered substantive enhancements to enemy variety and game balance. The Urabrask enemy was introduced with dedicated sprite assets and attributes, expanding gameplay diversity and challenge. Balance tuning adjusted Urabrask scale to 0.65, improving engagement and the difficulty curve. No major bugs fixed were recorded during this period. These changes demonstrate strong asset management, gameplay tuning, and disciplined version control, contributing to longer sessions and a clearer progression for players.

Activity

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Quality Metrics

Correctness100.0%
Maintainability90.0%
Architecture90.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

AtlasJSON

Technical Skills

JSON manipulationgame developmentsprite design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Card-Forge/forge

Mar 2026 Mar 2026
1 Month active

Languages Used

AtlasJSON

Technical Skills

JSON manipulationgame developmentsprite design