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AndrewBetson

PROFILE

Andrewbetson

AndrewDCBetson developed a feature for the p4sstime/p4ss repository that extends the client shutdown process to conditionally remove temporary sound files. By enhancing the existing cleanup routine to respect the tf_delete_temp_files flag, Andrew unified the management of temporary files, ensuring that player jingle files in the sound/temp directory are deleted alongside other temporary data. This C++-based solution focused on client-side development and file management, reducing disk usage and preventing the accumulation of unused files. The work addressed a specific need in game development workflows, demonstrating a targeted approach to resource management within the project’s shutdown procedures over the course of March 2025.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
1
Activity Months1

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025: Implemented conditional cleanup of temporary sound files during client shutdown for the p4ss repository. Extended the existing cleanup routine to honor the tf_delete_temp_files flag, ensuring temporary sound files are removed along with other temp files at shutdown. The change improves reliability, reduces disk usage, and prevents accumulation of leftover jingles.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

Client-Side DevelopmentFile ManagementGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

p4sstime/p4ss

Mar 2025 Mar 2025
1 Month active

Languages Used

C++

Technical Skills

Client-Side DevelopmentFile ManagementGame Development

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