
Developed the core framework for the Snipe & Strike game in the kietmcaproject/MiniProject2_ID_201B_2024-25 repository, delivering a complete gameplay loop with player controls, enemy AI, bullet mechanics, and dynamic backgrounds. The implementation included a modular architecture using JavaScript and the Canvas API, enabling extensibility for future features and platform integration. Integrated a backend high-scores API with Python to support competitive play and persistent leaderboards. The work established a clean separation between frontend and backend components, facilitating rapid iteration and maintainability. This foundation supports ongoing development, allowing for efficient addition of new gameplay elements and user interface enhancements.
May 2025 monthly summary for kietmcaproject/MiniProject2_ID_201B_2024-25. Delivered the core Snipe & Strike game framework, establishing a complete gameplay loop with player controls, enemy AI, bullets, UI, dynamic backgrounds, power-ups, and a scoring system backed by a high-scores API. This work lays the foundation for rapid feature expansion and future releases while preserving a clean, extensible architecture for ongoing development and integration of new platforms.
May 2025 monthly summary for kietmcaproject/MiniProject2_ID_201B_2024-25. Delivered the core Snipe & Strike game framework, establishing a complete gameplay loop with player controls, enemy AI, bullets, UI, dynamic backgrounds, power-ups, and a scoring system backed by a high-scores API. This work lays the foundation for rapid feature expansion and future releases while preserving a clean, extensible architecture for ongoing development and integration of new platforms.

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