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AoiTomiyama

PROFILE

Aoitomiyama

Tado focused on enhancing user experience in the Dungeon-Crafter repository by developing a visual click detection effect for Unity. Using C# and the VFX Graph, Tado created a modular, integration-ready prefab that provides immediate visual feedback for mouse clicks, streamlining deployment across multiple scenes. The implementation included a dedicated test scene to validate both the visual fidelity and interaction logic, supporting repeatable quality assurance. By architecting the feature for reuse, Tado enabled future scalability and iterative UX improvements. The work demonstrated depth in game development and particle systems, addressing the need for clear, reusable feedback mechanisms within interactive environments.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
8,418
Activity Months1

Work History

November 2024

1 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 - Dungeon-Crafter (HIBIKI5201/Dungeon-Crafter) delivered a focused UX feature and set the stage for scalable improvements. Key deliverables and traceability are documented below.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

Game DevelopmentParticle SystemsUnityVFX Graph

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

HIBIKI5201/Dungeon-Crafter

Nov 2024 Nov 2024
1 Month active

Languages Used

C#YAML

Technical Skills

Game DevelopmentParticle SystemsUnityVFX Graph