
Tado focused on enhancing user experience in the Dungeon-Crafter repository by developing a visual click detection effect for Unity. Using C# and the VFX Graph, Tado created a modular, integration-ready prefab that provides immediate visual feedback for mouse clicks, streamlining deployment across multiple scenes. The implementation included a dedicated test scene to validate both the visual fidelity and interaction logic, supporting repeatable quality assurance. By architecting the feature for reuse, Tado enabled future scalability and iterative UX improvements. The work demonstrated depth in game development and particle systems, addressing the need for clear, reusable feedback mechanisms within interactive environments.
Month: 2024-11 - Dungeon-Crafter (HIBIKI5201/Dungeon-Crafter) delivered a focused UX feature and set the stage for scalable improvements. Key deliverables and traceability are documented below.
Month: 2024-11 - Dungeon-Crafter (HIBIKI5201/Dungeon-Crafter) delivered a focused UX feature and set the stage for scalable improvements. Key deliverables and traceability are documented below.

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