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AubertJocelyn

PROFILE

Aubertjocelyn

Developed and delivered an online multiplayer turn time customization feature for the yairm210/Unciv repository, enabling players to set time limits for turns and manage pacing in multiplayer sessions. The work involved end-to-end implementation using Kotlin, with a focus on UI development and multiplayer game logic to ensure seamless integration and user experience. The developer conducted thorough code reviews, documented changes, and verified backward compatibility with existing save states, ensuring stability across versions. This feature enhanced the multiplayer experience by supporting fair play and predictable match durations, and demonstrated attention to code quality, collaboration, and compatibility throughout the development process.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
105
Activity Months1

Your Network

15 people

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

Concise monthly summary for 2026-01 focused on delivering a targeted feature for online multiplayer pacing, code quality, and compatibility considerations.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Kotlin

Technical Skills

KotlinUI developmentgame developmentmultiplayer game logic

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

yairm210/Unciv

Jan 2026 Jan 2026
1 Month active

Languages Used

Kotlin

Technical Skills

KotlinUI developmentgame developmentmultiplayer game logic