
Worked on the BurgerLUA/Bubberstation repository to address a critical bug affecting sprite rendering for character customization features. Focused on stabilizing the display of ears, horns, and antennae by refining the SHOWSPRITEEARS logic, ensuring these elements render correctly across all head and mask configurations. Utilized DM language and applied skills in sprite management and game development to reinforce the render pipeline, adding explicit checks for head and mask coverage. The solution improved avatar consistency and reduced user-reported glitches. Maintained clear traceability through detailed commit and pull request references, supporting future audits and collaborative debugging within the project’s codebase.
December 2025 monthly summary for BurgerLUA/Bubberstation: Delivered a critical bug fix to ensure reliable sprite rendering under SHOWSPRITEEARS, stabilizing ears, horns, and antennae display across all head/mask configurations. This work improves avatar rendering consistency, reduces user-reported glitches, and enhances the perceived quality of the customization features.
December 2025 monthly summary for BurgerLUA/Bubberstation: Delivered a critical bug fix to ensure reliable sprite rendering under SHOWSPRITEEARS, stabilizing ears, horns, and antennae display across all head/mask configurations. This work improves avatar rendering consistency, reduces user-reported glitches, and enhances the perceived quality of the customization features.

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