
Worked on a comprehensive UI and visual overhaul for the bare-repository, focusing on national focus, event interfaces, and asset refreshes. Leveraged skills in asset integration, UI/UX design, and localization to implement new map visualization modes, decision categories, and infantry upgrade visuals, enhancing both user engagement and maintainability. Utilized GML and YAML to update the asset and graphics pipeline, ensuring scalable support for future features. Addressed localization issues by correcting typos and improving decision tagging, while also resolving merge conflicts to stabilize the codebase. This work improved accessibility, visual consistency, and the overall stability of the game development workflow.
In May 2025, delivered a major UI/visual overhaul and map/asset refresh for the bare-repository, focusing on national focus, event UI, and ARI/TRI assets. Implemented new map visualization modes, decision categories, and infantry upgrade visuals, alongside localization fixes and stability improvements. This work enhances user-facing visuals, engagement, and maintainability of the asset pipeline, providing a scalable foundation for future features.
In May 2025, delivered a major UI/visual overhaul and map/asset refresh for the bare-repository, focusing on national focus, event UI, and ARI/TRI assets. Implemented new map visualization modes, decision categories, and infantry upgrade visuals, alongside localization fixes and stability improvements. This work enhances user-facing visuals, engagement, and maintainability of the asset pipeline, providing a scalable foundation for future features.

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