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BandyscTC

PROFILE

Bandysctc

During two months contributing to TrinityCore/TrinityCore, Andy built and enhanced core gameplay systems focused on AI scripting and vehicle interactions. He developed new SmartScript actions enabling programmatic vehicle entry, boarding, and exit, integrating robust parameter validation and C++ core logic to support dynamic vehicle scenarios. Andy also improved animation stability for vehicle passengers, addressing edge cases in hover and death states to enhance visual fidelity. Additionally, he extended the Smart AI system by adding a storedTargetId parameter for summon actions, updating both SQL scripts and C++ sources. His work demonstrated depth in C++, AI scripting, and server-side development.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
184
Activity Months2

Your Network

31 people

Shared Repositories

31

Work History

September 2025

1 Commits • 1 Features

Sep 1, 2025

Month: 2025-09 — TrinityCore/TrinityCore. Delivered Smart AI summons enhancement introducing a storedTargetId parameter for summon actions within the Smart AI system, enabling reliable tracking and referencing of summoned entities by ID for subsequent actions. Implemented across SQL scripts and C++ sources to support the new functionality and improve AI-driven summons flexibility. Commit of note: 80437d3c79853c27ffa60b1988d1459586d18cbb (Core/SAI: Add storedTargetId param to summon actions (#31142)).

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for TrinityCore/TrinityCore focusing on delivering reliable vehicle interactions and stabilizing unit visuals in dynamic combat scenarios. The month saw two primary contributions with clear business value and technical depth: Key features delivered: - SmartScript: Added vehicle interaction actions ENTER_VEHICLE, BOARD_PASSENGER, and EXIT_VEHICLE to enable programmatic control of units entering, boarding, and exiting vehicles. This includes new action types, parameter validation, and core logic integrated into the SmartScript (SAI) system to support richer vehicle gameplay scripting. Major bugs fixed: - Hover animation stability for vehicle passengers: Fixed unintended visual glitches by preserving hover animations for passengers in vehicles and correctly handling animation state when players die during hover or flying. This reduces visual bugs in vehicle scenarios and improves player immersion and QA stability. Overall impact and accomplishments: - Expanded scripting capabilities for vehicle interactions, enabling more dynamic and responsive gameplay experiences with minimal risk of regression in core animation states. - Improved visual fidelity and reliability in vehicle-related features, contributing to a smoother player experience and easier QA for vehicle combat scenarios. Technologies/skills demonstrated: - C++ codebase changes in Core/Units and Core/SAI integrations; SmartScript system enhancements; robust parameter validation for new actions; attention to edge cases in animation state handling. Business value: - The introduced vehicle actions enable developers and designers to create richer, scripted vehicle experiences without client-side workarounds, unlocking new gameplay scenarios and potentially increasing engagement and retention.

Activity

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Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++SQL

Technical Skills

AI ScriptingAI/Smart ScriptsC++C++ DevelopmentDatabase ManagementGame DevelopmentServer-Side DevelopmentServer-side Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

TrinityCore/TrinityCore

Jul 2025 Sep 2025
2 Months active

Languages Used

C++SQL

Technical Skills

AI ScriptingC++Game DevelopmentServer-Side DevelopmentServer-side DevelopmentAI/Smart Scripts