
Developed two new multiplayer game modes for the noah-nm/f24-mario-party repository, focusing on engaging gameplay and robust user experience. Implemented DodgeFromBullets, a four-player mode featuring real-time bullet spawning, collision detection, and score tracking, as well as ColorReactionGame, a timed challenge with gamepad input support, dynamic UI updates, and leaderboard integration. Addressed critical bugs by correcting game selection references and refining scoring and game over transitions to ensure seamless flow between screens. Leveraged Java, object-oriented programming, and event handling to deliver reliable game loops and consistent GUI behavior, laying groundwork for future features such as cross-game play and leaderboards.
Monthly Summary for 2025-01 (noah-nm/f24-mario-party). Focused on delivering engaging multiplayer game modes, tightening game loop reliability, and aligning UI/game selection with the rest of the platform. Key outcomes include two new game modes, critical fixes to scoring and transitions, and groundwork for leaderboards and cross-game play.
Monthly Summary for 2025-01 (noah-nm/f24-mario-party). Focused on delivering engaging multiplayer game modes, tightening game loop reliability, and aligning UI/game selection with the rest of the platform. Key outcomes include two new game modes, critical fixes to scoring and transitions, and groundwork for leaderboards and cross-game play.

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