EXCEEDS logo
Exceeds
Bri-11

PROFILE

Bri-11

Over a three-month period, contributed to EnhancedNetwork/TownofHost-Enhanced by building and refining complex role-based systems for Among Us modding using C# and Unity. Delivered new gameplay features such as expanded win conditions and additional roles, while also addressing critical bugs affecting role interactions and data persistence. Focused on backend development and game balancing, the work included targeted fixes to ensure fairer end-game scenarios and more predictable role behavior. Refactored code for maintainability, standardized logic for shapeshifting mechanics, and improved targeting rules for specific roles, resulting in a more robust, balanced, and easily extensible codebase for future updates.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

13Total
Bugs
3
Commits
13
Features
3
Lines of code
412
Activity Months3

Your Network

8 people

Work History

February 2025

4 Commits

Feb 1, 2025

February 2025 monthly summary for EnhancedNetwork/TownofHost-Enhanced. Key work focused on refining targeting rules for Bounty Hunter and Huntsman roles to correct unintended targets and improve game balance, with safeguards excluding certain role types and age-based restrictions. Implemented targeted fixes to ensure Ungrown Mini and Solsticer cannot be valid targets, alongside additional adjustments to target selection logic. These changes reduce edge-case interactions, improve gameplay fairness, and streamline QA validation for future balance work. Demonstrated progress in precise logic updates, commit-driven iteration, and cross-team collaboration to validate fixes.

January 2025

8 Commits • 3 Features

Jan 1, 2025

January 2025 (Month: 2025-01) focused on enhancing end-game fairness, expanding gameplay depth, and stabilizing role interactions for EnhancedNetwork/TownofHost-Enhanced. Delivered new win conditions for the Quizmaster, expanded and balanced roles, fixed critical memory/interaction issues, and completed targeted code cleanup to improve maintainability and future iteration speed. The work supports stronger player engagement, clearer balancing signals, and a more robust foundation for subsequent updates.

December 2024

1 Commits

Dec 1, 2024

December 2024 monthly summary for EnhancedNetwork/TownofHost-Enhanced: Delivered a critical bug fix that preserves jailer execution counts after conversion, preventing loss of remaining executions and maintaining quota integrity. This change improves stability of jailer lifecycle management and reduces operational risk during conversions. Commit reference: 1185ed14d9f5b45d2316d46f465dbcf8edb9b908. Technologies/skills demonstrated include debugging, data integrity, and precise change impact assessment.

Activity

Loading activity data...

Quality Metrics

Correctness85.4%
Maintainability85.4%
Architecture81.6%
Performance84.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Among Us ModdingBackend DevelopmentC#Game BalancingGame DevelopmentRefactoringRole-Based SystemsRole-Playing Game LogicUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EnhancedNetwork/TownofHost-Enhanced

Dec 2024 Feb 2025
3 Months active

Languages Used

C#

Technical Skills

C#Game DevelopmentUnityBackend DevelopmentGame BalancingRefactoring