
Developed a suite of shader and renderer feature templates for the Unity-Technologies/Graphics repository, focusing on streamlining custom shader creation and rendering pipeline customization within URP and SRP. Leveraging C#, HLSL, and Unity’s Editor Scripting, the work introduced standardized assets such as SRP Blit Shader and Unlit URP Shader templates, along with a URP Renderer Features template. This approach reduced boilerplate code and established a scalable, template-driven workflow for Unity graphics projects. The templates enabled faster feature delivery, improved consistency in rendering behavior, and facilitated easier onboarding for teams working with Unity’s Scriptable Render Pipeline and Universal Render Pipeline.
February 2025 (2025-02): Focused on accelerating shader development and rendering pipeline customization within URP/SRP. Delivered a cohesive template suite that standardizes the creation of custom shaders and renderer features, enabling faster feature delivery across Unity graphics projects and reducing boilerplate. This work establishes a scalable, template-driven workflow foundation for URP/SRP projects.
February 2025 (2025-02): Focused on accelerating shader development and rendering pipeline customization within URP/SRP. Delivered a cohesive template suite that standardizes the creation of custom shaders and renderer features, enabling faster feature delivery across Unity graphics projects and reducing boilerplate. This work establishes a scalable, template-driven workflow foundation for URP/SRP projects.

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