
Worked on the GeyserMC/Geyser repository to address a critical bug affecting azimuth waypoint positioning in cross-platform game environments. Focused on improving navigation accuracy, the developer corrected simulated position calculations by adjusting the delta x and delta z trigonometric functions to accurately reflect the player’s location. This fix enhanced the reliability of waypoints across different clients, reducing discrepancies and support queries. The work demonstrated proficiency in Java, game development, and vector mathematics, with careful application of coordinate geometry and trigonometry. Version control and issue tracking were managed through Git, ensuring a robust and well-documented resolution to the navigation issue.
December 2025 (Geyser): Key bug fix delivering improved azimuth waypoint accuracy. Resolved incorrect simulated position calculations by correcting delta x and delta z trig functions to reflect the player's location, enhancing cross-platform waypoint reliability and user experience. Commit: d35667a7ec9dbd85427d9307ac43b828fec17c2f (#6060). Impact: more accurate navigation, fewer discrepancies across clients, reduced support queries. Technologies/skills demonstrated: trig-based positioning adjustments, coordinate geometry, cross-platform testing, Git version control, and issue tracking.
December 2025 (Geyser): Key bug fix delivering improved azimuth waypoint accuracy. Resolved incorrect simulated position calculations by correcting delta x and delta z trig functions to reflect the player's location, enhancing cross-platform waypoint reliability and user experience. Commit: d35667a7ec9dbd85427d9307ac43b828fec17c2f (#6060). Impact: more accurate navigation, fewer discrepancies across clients, reduced support queries. Technologies/skills demonstrated: trig-based positioning adjustments, coordinate geometry, cross-platform testing, Git version control, and issue tracking.

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