
Worked on balancing the durability of storage structures in the DinnerCalzone/imp-station-14 repository, focusing on aligning health scaling with intended security levels to improve game balance predictability. Implemented changes using YAML and applied principles of game development and the Entity Component System to adjust damage thresholds, ensuring that closets and lockers are less durable than gun safes. This approach addressed the issue of storage units being overly resilient relative to their security purpose. The work involved careful tuning of configuration files to reflect appropriate durability, resulting in a more consistent and predictable gameplay experience without introducing new bugs during the process.
Sep 2025 Monthly Summary for DinnerCalzone/imp-station-14 focused on balancing durability of storage structures to align with security levels and improve game balance predictability.
Sep 2025 Monthly Summary for DinnerCalzone/imp-station-14 focused on balancing durability of storage structures to align with security levels and improve game balance predictability.

Overview of all repositories you've contributed to across your timeline