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Måns Fritiofsson

PROFILE

Måns Fritiofsson

Over a three-month period, Mans Fritiofson developed core gameplay systems and infrastructure for the Cu1us/chain-mail repository, focusing on scalable architecture and player experience. He engineered a robust chain-based mechanic using C# and Unity, integrating cross-platform input handling and a modular scene management loop. His work included a comprehensive overhaul of the input system, VFX pipeline improvements, and the introduction of onboarding features such as an intro scene and enhanced visual feedback. By emphasizing asset management, resource cleanup, and performance tuning, Mans delivered a stable, maintainable codebase that supports rapid iteration and consistent user experience across multiple platforms.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

146Total
Bugs
31
Commits
146
Features
60
Lines of code
199,931
Activity Months3

Your Network

5 people

Work History

January 2025

3 Commits • 3 Features

Jan 1, 2025

January 2025 (Cu1us/chain-mail): Focused on foundational UX and resource hygiene to enable scalable growth. Delivered key features that establish onboarding, improve user feedback, and reduce resource management risk, aligning with business goals of faster onboarding, higher polish, and more stable performance.

December 2024

88 Commits • 39 Features

Dec 1, 2024

December 2024 — Cu1us/chain-mail: Delivered a major singleplayer overhaul, comprehensive input system enhancements, and significant VFX and prefab/pipeline improvements across the codebase. This period focused on stabilizing core gameplay, improving player feedback, and enabling cross-scene consistency with a new Game Manager prefab. Result: smoother player experience, higher engagement potential, and a more scalable architecture for future features.

November 2024

55 Commits • 18 Features

Nov 1, 2024

November 2024 monthly summary for Cu1us/chain-mail focusing on delivering core gameplay infrastructure, stabilizing the codebase, and enabling faster iteration. The month centered on building a robust chain-based gameplay framework, integrating input across platforms, and establishing a solid scene/gameplay loop, while also improving physics, collision handling, and cross‑platform stability.

Activity

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Quality Metrics

Correctness87.2%
Maintainability87.6%
Architecture81.6%
Performance83.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#JSONShaderLabUnityUnity AssetUnity Asset SettingsUnity Input SystemUnity MaterialUnity MetaUnity Prefab

Technical Skills

2D Animation2D URPAnimationAsset ManagementAsset OptimizationAttribute ProgrammingAudio ManagementC#C# ScriptingCamera ControlCharacter ControllerCode RenamingCollision DetectionController SupportCustom Editors

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cu1us/chain-mail

Nov 2024 Jan 2025
3 Months active

Languages Used

C#JSONUnityUnity AssetUnity Input SystemUnity PrefabUnity YAMLYAML

Technical Skills

2D URPAsset ManagementAttribute ProgrammingAudio ManagementC#C# Scripting

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