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Damian Masłowski

PROFILE

Damian Masłowski

During March 2026, Daniel Maslowski developed an AI combat balancing feature for the crpg2/crpg repository, focusing on refining gameplay difficulty and player progression. He consolidated parry simplification and aim tuning into a single update, reducing AI parry complexity by disabling parry-on-attack and modifying parry decision logic. Additionally, he adjusted bot aiming to lower leading accuracy, making AI opponents less dominant in combat scenarios. Working exclusively in C# and leveraging his skills in AI programming and game development, Daniel demonstrated disciplined version control by grouping related changes, resulting in a cohesive feature that supports future tuning and improves overall gameplay balance.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
12
Activity Months1

Your Network

9 people

Work History

March 2026

2 Commits • 1 Features

Mar 1, 2026

March 2026 — crpg2/crpg: Implemented AI Combat Balancing feature by consolidating parry simplification and aim tuning into a single update. This reduces AI parry complexity and lowers bot leading accuracy to balance difficulty, aligning with gameplay goals and player progression.

Activity

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Quality Metrics

Correctness100.0%
Maintainability90.0%
Architecture90.0%
Performance90.0%
AI Usage40.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

AI programmingC#game development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

crpg2/crpg

Mar 2026 Mar 2026
1 Month active

Languages Used

C#

Technical Skills

AI programmingC#game development