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Dark-Hobbit

PROFILE

Dark-hobbit

Worked on IllianiBird/mekhq and MegaMek/megamek, delivering features and fixes that improved game logic, UI clarity, and maintainability. Developed dynamic unit market pricing with campaign modifiers, enhanced MRMS configuration and Target Number handling, and implemented APIs for unit maintenance status. Addressed cost calculation logic to prevent negative valuations and standardized terminology for better user experience. Focused on backend development, configuration management, and Java Swing UI enhancements, using Java, XML, and Properties files. Prioritized code cleanup, refactoring, and documentation to ensure maintainable codebases, while also improving internationalization and resource management for more robust and user-friendly gameplay experiences.

Overall Statistics

Feature vs Bugs

61%Features

Repository Contributions

29Total
Bugs
7
Commits
29
Features
11
Lines of code
1,362
Activity Months5

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for IllianiBird/mekhq: Implemented dynamic unit market pricing with campaign modifiers, enabling campaign-specific modifiers and updated price calculation based on unit composition (mixed tech, Clan, Inner Sphere). Key commit: 2078a6f6a7906ffcf5c38cb273602c39a3737071. Result: more realistic market pricing aligned with campaign settings, improving strategic planning and value capture in in-game economies.

May 2025

12 Commits • 3 Features

May 1, 2025

In May 2025, I focused on MRMS Target Number handling in IllianiBird/mekhq, delivering a set of features and fixes that stabilize extra time usage and TN calculations, while also performing substantial MRMS configuration/terminology cleanup. Key changes include: improvements to Target Number handling and extra time behavior (use extra time when the final TN is within bounds; added a work-time setter; refined handling of null work times); fixes to avoid premature termination when extra time is desired but not permitted, and to adjust to meet minimum BTH or maximum BTH while respecting extra time and rush settings; a fallback check to prevent individual TNs from exceeding the maximum allowed TN and recalculating TNs accordingly; prioritization of achieving a preferred TN over the maximum when using Extra Time or Rush Job, with updated resources and service logic; and comprehensive MRMS configuration/terminology cleanup (deprecations, renames, config updates, test adjustments, playset updates, and added deprecation tags).

March 2025

3 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered two focused updates across IllianiBird/mekhq and MegaMek/megamek that improve user clarity and cost accuracy, delivering measurable business value and reinforcing maintainability.

February 2025

9 Commits • 5 Features

Feb 1, 2025

February 2025 monthly summary for IllianiBird/mekhq highlighting key feature deliveries, major bug fixes, and overall impact. Focus on business value and technical achievements across MRMS and MekHQ.

January 2025

4 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered key reliability and clarity improvements across MegaMek/megamek and MekHQ. Focused on improving unit readiness assessment, maintenance accuracy, user-facing messaging, and campaign finances stability. These changes reduce operational risk and enhance developer documentation and maintainability.

Activity

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Quality Metrics

Correctness90.4%
Maintainability90.4%
Architecture86.8%
Performance83.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaPropertiesXML

Technical Skills

API DesignBackend DevelopmentBug FixingCode CleanupCode MaintenanceCode RefactoringConfiguration ManagementCost CalculationCost Calculation LogicDocumentationGUI DevelopmentGame DevelopmentInternationalizationJavaJava Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

IllianiBird/mekhq

Jan 2025 Oct 2025
5 Months active

Languages Used

JavaPropertiesXML

Technical Skills

Backend DevelopmentDocumentationJava DevelopmentConfiguration ManagementGUI DevelopmentGame Development

MegaMek/megamek

Jan 2025 Mar 2025
2 Months active

Languages Used

Java

Technical Skills

Code RefactoringBug FixingCost CalculationCost Calculation LogicGame DevelopmentRefactoring