
During April 2025, contributed to the ModFest/blanketcon-25 repository by developing a data-driven accessory system for Minecraft modding. This work established a scalable pipeline for rendering, equipping, and managing cosmetic accessories, leveraging datapack development and resource pack creation. The implementation included new 3D models, metadata in JSON, and scripting with JavaScript and mcfunction to support accessory-making machines and streamline content creation. Legacy command machine code was removed to reduce technical debt, and targeted fixes improved entity handling within the accessory render pipeline. These changes enhanced packaging, stability, and extensibility, demonstrating a strong focus on data-driven design and asset workflows.
April 2025 monthly summary for ModFest/blanketcon-25. Delivered a data-driven accessory system enabling rendering, management (equip/replace), and cosmetics, including associated data-pack metadata and targeted fixes to ensure correct entity handling within the accessory render pipeline. Implemented accessory making machines workflow and supporting assets (models, metadata), added pack.mcmeta, and removed legacy command machine code to reduce debt. Fixed targeting issues that caused machine function collisions, improving stability of the accessory pipeline. Overall, established a scalable accessory ecosystem with improved entity handling, easier content creation, and stronger packaging; showcasing proficiency in data-driven design, asset pipelines, and modding tooling.
April 2025 monthly summary for ModFest/blanketcon-25. Delivered a data-driven accessory system enabling rendering, management (equip/replace), and cosmetics, including associated data-pack metadata and targeted fixes to ensure correct entity handling within the accessory render pipeline. Implemented accessory making machines workflow and supporting assets (models, metadata), added pack.mcmeta, and removed legacy command machine code to reduce debt. Fixed targeting issues that caused machine function collisions, improving stability of the accessory pipeline. Overall, established a scalable accessory ecosystem with improved entity handling, easier content creation, and stronger packaging; showcasing proficiency in data-driven design, asset pipelines, and modding tooling.

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