
Worked on stabilizing multiplayer character rendering in the ixray-team/ixray-1.6-stcop repository by addressing a visual bug related to leg shift logic. The solution involved modifying the C++ codebase to ensure that leg shift calculations were executed only when the current view entity was the actor, thereby preventing unintended visual glitches during multiplayer sessions. This targeted fix improved the consistency of player character visuals across clients and enhanced the overall reliability of multiplayer networking. The change was validated through focused end-to-end testing, demonstrating a methodical approach to bug resolution using C++ and game development best practices within a collaborative environment.
July 2025: Delivered a focused multiplayer visual bug fix in ixray-team/ixray-1.6-stcop that stabilizes leg shift rendering by applying the leg shift logic only when the current view entity is the actor. This eliminates unintended glitches in multiplayer sessions and improves consistency of player characters across clients.
July 2025: Delivered a focused multiplayer visual bug fix in ixray-team/ixray-1.6-stcop that stabilizes leg shift rendering by applying the leg shift logic only when the current view entity is the actor. This eliminates unintended glitches in multiplayer sessions and improves consistency of player characters across clients.

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