
Over a two-month period, contributed to the HorvatAris/UBB-SE-2025-924-1 and HorvatAris/UBB-SE-2025-Steam repositories by building backend game management features, a centralized service proxy for external API integration, and a comprehensive game review system. Leveraged C#, ASP.NET Core, and Entity Framework Core to implement CRUD operations, authentication, and user management, while integrating with SteamHub via Refit for scalable data handling. Enhanced the PointShop Marketplace with purchase flow logic and inventory management, and refactored services for maintainability. The work emphasized clean architecture, dependency injection, and robust system design, supporting both backend and frontend development with HTML and JavaScript.
May 2025 monthly summary for developer work across HorvatAris/UBB-SE-2025-924-1 and HorvatAris/UBB-SE-2025-Steam, focusing on feature delivery, system integration, and architectural improvements to drive business value.
May 2025 monthly summary for developer work across HorvatAris/UBB-SE-2025-924-1 and HorvatAris/UBB-SE-2025-Steam, focusing on feature delivery, system integration, and architectural improvements to drive business value.
April 2025 monthly summary focused on delivering backend game management capabilities and establishing external API integration via a central service proxy. Delivered Game API with entity, repository, and CRUD; set up data context; created endpoints for games and tags. Implemented GameServiceProxy to standardize game-related operations and integrate with SteamHub using Refit; refactored services/view models to consume the proxy. This enables scalable game data management, faster feature delivery, and a cleaner integration layer.
April 2025 monthly summary focused on delivering backend game management capabilities and establishing external API integration via a central service proxy. Delivered Game API with entity, repository, and CRUD; set up data context; created endpoints for games and tags. Implemented GameServiceProxy to standardize game-related operations and integrate with SteamHub using Refit; refactored services/view models to consume the proxy. This enables scalable game data management, faster feature delivery, and a cleaner integration layer.

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