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EliDurand

PROFILE

Elidurand

During December 2024, Daniel focused on developing Maya automation tooling within the danielkenobi3d/rubikaY3 repository, targeting streamlined scene setup and rigging workflows. He built three Python-based features using PyMEL, including scripts for replacing locators with cubes, generating random cube patterns, and automating FK rig creation. His approach emphasized reusable, scalable solutions for 3D modeling and rigging, establishing a consistent automation workflow for joint and control creation, transform mapping, and cleanup. The work addressed common bottlenecks in Maya pipelines by reducing manual setup and enabling pattern-based geometry generation, demonstrating depth in scripting and 3D modeling automation without direct bug fixes.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
150
Activity Months1

Work History

December 2024

3 Commits • 3 Features

Dec 1, 2024

December 2024 monthly summary for danielkenobi3d/rubikaY3. Focused on delivering Maya automation tooling to streamline scene setup and rigging workflows, with a clear contribution to reusable tooling and consistency across projects.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture73.4%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Python

Technical Skills

3D Modeling3D Modeling Automation3D RiggingMaya ScriptingPyMELScripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

danielkenobi3d/rubikaY3

Dec 2024 Dec 2024
1 Month active

Languages Used

Python

Technical Skills

3D Modeling3D Modeling Automation3D RiggingMaya ScriptingPyMELScripting