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Felix Thiel

PROFILE

Felix Thiel

During their work on the 3drepo/3drepo.io repository, Felix Thiel developed and optimized Unity-based measurement and visualization tools for WebGL deployments. They introduced a configurable slope measurement mode and programmatic cursor visibility controls, enhancing user workflows and frontend integration. Felix also implemented fine-grained Gizmo customization, allowing precise editor adjustments through new Unity utility methods. Their technical approach combined Unity Engine integration, TypeScript utility development, and build optimization, resulting in improved performance, stability, and user experience. By addressing key bugs and reducing build size, Felix delivered maintainable, audit-ready code that streamlined 3D measurement and editing tasks for designers and developers.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

9Total
Bugs
2
Commits
9
Features
4
Lines of code
85
Activity Months2

Work History

August 2025

2 Commits • 1 Features

Aug 1, 2025

In 2025-08, the team delivered fine-grained Gizmo visualization enhancements in the Unity viewer for 3drepo.io, enabling precise selection scale and adjustable Gizmo rendering properties. Implemented SetGizmoSelectionScale in UnityUtil and added Unity utility properties to control Gizmo size, clipping plane, and thickness of Gizmo arrows/arches, improving editor precision and rendering fidelity. No major bug fixes were reported for this period. Impact: higher editing precision, faster iteration, reduced rework, and improved user experience for designers and developers. Technologies demonstrated: Unity integration, TypeScript utility development (unity-util.ts), and maintainable code architecture.

November 2024

7 Commits • 3 Features

Nov 1, 2024

November 2024 monthly summary for repo 3drepo/3drepo.io. Focused on delivering core Unity-based measurement improvements, stability enhancements for WebGL, and essential UI controls that drive user efficiency and frontend integration. Highlights include feature delivery, bug fixes, and build optimizations with traceable commits for auditability and performance reviews. Key features delivered: - Slope Measurement Mode added to the Unity measuring tool with configurable slope units (Degrees/Percentage) via setMeasureToolSlopeUnit. Commit changes include fbe40da9b03311e1bdad7ef43a34897ad5e7f84f and 418f2d51c54c22d4c389673ec5ff5817f2fd58df. - Cursor Visibility Control: UnityUtil.enableCursor and UnityUtil.disableCursor introduced to allow programmatic cursor visibility control from the frontend. Commit a5c07831dab6e4529ac8c3f69629f7b5edb7d546. - Unity WebGL Build Maintenance and Optimization: framework, loader, and WASM binary updates to optimize performance and stability; viewer build size patch included. Commits 31ed8f8a8eba9bc46f2e05f59ece6cff003b3717 and 82a479d4b7be8ac231b9516bf90930878291a67e. Major bugs fixed: - Measurement Labels Bug Fix: ensured measurement labels function correctly in Unity build. Commit 432ce409c2ca1105501e62d7a6fc8f47d3392ce6. - String Color Rendering Bug Fix: string colours now update correctly in Unity WebGL build. Commit 042b4ded8f867e54f805aa1223472710cc8765a4. Overall impact and accomplishments: - Improved user workflows in 3D measurement tasks, with more reliable measurements and clearer UI cues. Frontend control over cursor enhances UX in denser scenes. Build optimizations reduce viewer size and improve stability for WebGL deployments, contributing to faster delivery and reduced maintenance costs. Technologies/skills demonstrated: - Unity toolchain and Unity WebGL deployment, WASM, and loader optimizations. - Frontend-backend integration for real-time UI actions (cursor control) and measurement workflows. - Issue-driven iterative development aligned to performance, stability, and user experience improvements.

Activity

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Quality Metrics

Correctness86.6%
Maintainability82.2%
Architecture82.2%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaScriptTypeScript

Technical Skills

Build EngineeringBuild OptimizationDebuggingFrontend DevelopmentUnityUnity DevelopmentUnity EngineUnity Engine IntegrationUnity IntegrationUnity WebGLWeb DevelopmentWebGL

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

3drepo/3drepo.io

Nov 2024 Aug 2025
2 Months active

Languages Used

JavaScriptTypeScript

Technical Skills

Build EngineeringBuild OptimizationDebuggingFrontend DevelopmentUnityUnity Development

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