
Worked on the Phobos-developers/Phobos repository to deliver two gameplay features over two months, focusing on enhancing effect attachment and targeting systems. Developed granular filtering controls for the AttachEffect system using C++ and INI, introducing ordered logic to manage which units receive specific effects and improving gameplay balance. Extended the system to support veterancy-based gating for weapons and warheads, allowing conditional targeting and effect application based on unit experience. Collaborated on bilingual documentation and localization, ensuring maintainability and accessibility. The work demonstrated strong software architecture and system design skills, with an emphasis on extensibility, integration, and clear technical communication.
Month 2026-01 monthly summary for Phobos project focused on implementing veterancy-based gating for targeting and warhead effects. The work introduces conditional targeting and post-detonation effects based on unit veterancy, providing deeper strategic depth and balance. Implemented via new INI options to configure filtering per component, enabling flexible tuning and future veterancy-driven gameplay features. Commit 490a7dfe5bedeb0e11288f7cf14b2332fab38d85 documents the core changes. No major bugs fixed this month; primary focus on feature delivery, integration, and documentation. Notable collaboration with co-authors Kerbiter and Netsu_Negi for cross-team review and localization notes.
Month 2026-01 monthly summary for Phobos project focused on implementing veterancy-based gating for targeting and warhead effects. The work introduces conditional targeting and post-detonation effects based on unit veterancy, providing deeper strategic depth and balance. Implemented via new INI options to configure filtering per component, enabling flexible tuning and future veterancy-driven gameplay features. Commit 490a7dfe5bedeb0e11288f7cf14b2332fab38d85 documents the core changes. No major bugs fixed this month; primary focus on feature delivery, integration, and documentation. Notable collaboration with co-authors Kerbiter and Netsu_Negi for cross-team review and localization notes.
Concise monthly summary for 2025-11 focusing on Phobos AttachEffect enhancements and related impact. Key outcomes include the delivery of granular filtering controls for attachments, targeted improvements to gameplay balance, and demonstration of strong engineering discipline in design, implementation, and documentation.
Concise monthly summary for 2025-11 focusing on Phobos AttachEffect enhancements and related impact. Key outcomes include the delivery of granular filtering controls for attachments, targeted improvements to gameplay balance, and demonstration of strong engineering discipline in design, implementation, and documentation.

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