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Frenderman

PROFILE

Frenderman

Worked on the Alchemists-Of-Yore/No-Mans-Land repository, delivering new visual assets for tortoise eggs to support upcoming gameplay mechanics. Focused on asset integration and model refinement, the developer created and implemented cracked and very cracked egg images, as well as a general tortoise egg item, enhancing the visual pipeline for game development. Addressed engine stability by fixing a bug in the Witch Stew model, ensuring correct in-game behavior, and resolved a missing file issue to maintain repository completeness. Utilized Python and asset management skills to improve both the reliability of the asset pipeline and the overall quality of game features.

Overall Statistics

Feature vs Bugs

33%Features

Repository Contributions

3Total
Bugs
2
Commits
3
Features
1
Lines of code
408
Activity Months1

Your Network

24 people

Work History

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for Alchemists-Of-Yore/No-Mans-Land. Focused on delivering visual assets for tortoise-eggs and stabilizing engine behavior through targeted fixes, contributing to upcoming gameplay features and asset pipeline reliability.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture80.0%
Performance80.0%
AI Usage26.6%

Skills & Technologies

Programming Languages

Python

Technical Skills

Asset IntegrationGame DevelopmentModel Refinement

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Alchemists-Of-Yore/No-Mans-Land

Jun 2025 Jun 2025
1 Month active

Languages Used

Python

Technical Skills

Asset IntegrationGame DevelopmentModel Refinement