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Alexander Wilkinson

PROFILE

Alexander Wilkinson

Developed and enhanced core gameplay systems for the League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima repository, focusing on automation, data integrity, and user experience. Over five months, delivered features such as dynamic damage rules, vehicle modules, and new class mechanics, while refining compendium content and UI/UX for clarity and maintainability. Leveraged JavaScript, JSON, and Handlebars to implement backend logic, automate resource calculations, and standardize data models. Addressed gameplay balance and onboarding through migration scripts, documentation, and scalable content updates. The work emphasized reliable automation, consistent terminology, and robust data management, supporting both player engagement and future development within the FoundryVTT ecosystem.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

44Total
Bugs
5
Commits
44
Features
18
Lines of code
113,537
Activity Months5

Work History

June 2026

15 Commits • 5 Features

Jun 1, 2026

June 2026 monthly summary for League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima: Focused on delivering core gameplay enhancements, improving data accuracy, and tightening UI/UX to boost player engagement and developer reliability. Achievements include a new Flying NPC Skill, a Dynamic Damage Rules Engine with conditional effects, comprehensive UI/UX polish, Arcane Whispers Arcana content with corrected resource calculations, and data integrity improvements across the compendium, resource management, and automation features. These efforts collectively increase playability, reduce data drift, and enable more scalable content deployment.

May 2026

18 Commits • 5 Features

May 1, 2026

May 2026 monthly summary for League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima: This period focused on delivering core feature enhancements, stabilizing rule logic, and improving user experience while strengthening data integrity. Key features were implemented across Therioform/Akromorphosis, consumables/expenses, and UI/navigation, complemented by migrations, data standardization, and branding improvements. The work drives gameplay balance, predictability, and faster iteration cycles for future updates. Key achievements: - Therioform and Akromorphosis Enhancements: removed selection limits, added cost evaluation, automated effects and damage calculations, Therioform toggles, and temporary effects; Akromorphosis adds extra damage/accuracy to unarmed strikes. Commits: 05e1531114f8b7ffcab2616ad5f5445579fc4176. - Consumable Item and Expense Calculation Improvements: aggregate bonuses/multipliers with correct operation order, apply all at once, preserve expenses in migrations, and fix related UI behavior. Commits: 0c57d619266788457ca8b903a32b42a0d1e3bb20; 069dab375573b88d8c9e1cb757c8edfab8e31d64; 76176a655907df38768692910d3f1dd24423f717. - UI/UX Enhancements and Navigation Improvements: Wellspring icon visibility, compendium sorting, migration dialog warnings, standardized tab names, scrollable item tabs, and improved skill previews. Commits: f10fc58aeef5f2db740e841027210114c42afacd; 7e3251082462cef63c6af761a07abd870e028b6a; 7657c0b841485ec7d73f685bcef7c2c53da48d64; e0164d9d6584b84284e3e5252bd204598726de29; b7f8c5ebb90ee4e827ff1ac127a5d4adbfec4030; 84152ad6e2ff8118cc9b4f856b2a55e8ffa353e6. - Data Integrity and Class ID Standardization: automated fu-id conversion for class attributes and improved migrations for base skill data, damage, attributes, and weapon data. Commits: e0880b603d1822b4047d8bf205fa1eb55d209360; dde727e7945258c26eec98554921827c8d378c0f. - Documentation and Branding Updates: updated contributor lists and simplified system branding/title. Commits: 9bfbf860787ff36eb520b3d52125ae5e6efee1c2; 8e420c3cd8ec7ccd1c5b9536afc06db7770095a4; 709018d6af2cab6edb15f25f58c92504c52ec807.

April 2026

7 Commits • 6 Features

Apr 1, 2026

April 2026 monthly summary for League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima. Focused on UX improvements, data standardization, and gameplay enhancements that boost reliability and business value. Key changes include: expanding Heroic Skills to include all eligible classes and removing the Weapon Check from Spellblade to streamline automation; comprehensive text cleanup and the creation of new class/rules journals (Spell Rules, Ritual Rules, Project Rules) to improve clarity and onboarding; Air damage effects expansion with sample items and matching Equipment/Actor Effects for richer encounters; Follow My Lead compatibility achieved by switching dance tracking to Source-based; data consistency improvements with lowercase fu-ids across assets; UI/Visual enhancements for spell effects and status icons; Drain Spirit spell enhancements with High Roll expression and Resource Pipeline updates. Overall impact: improved playability, reduced manual data tweaks, and more reliable automation across Fabula Ultima assets.

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary focusing on key accomplishments and business value for League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima. Delivered Personal Vehicle Module Rules and Passenger Tracking Enhancements with expanded automations and updated compendium, enabling richer gameplay and better immersion. This month emphasized content delivery and maintainability over new bug fixes.

February 2026

3 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima: Focused compendium refresh across six classes to improve gameplay clarity and UX. Key changes include updated skill descriptions, effects, and visuals, aligned with UX standards. Commits included targeted updates for Chanter through Entropist, Esper through Merchant, and Mutant through Weaponmaster plus spells & effects. No major bugs reported this month; emphasis was on content polish and maintainability. Business value centers on clearer mechanics, consistent terminology, and scalable documentation for future updates. Technologies/skills demonstrated include content-driven design, UX alignment, version-controlled documentation, cross-class standardization, and FoundryVTT data-model updates.

Activity

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Quality Metrics

Correctness93.6%
Maintainability86.8%
Architecture85.0%
Performance86.8%
AI Usage36.0%

Skills & Technologies

Programming Languages

HTMLHandlebarsJSONJavaScriptMarkdown

Technical Skills

AutomationBackend DevelopmentCSSData ConfigurationES ModulesFoundry VTTFoundryVTTFoundryVTT APIFoundryVTT DevelopmentFoundryVTT System DevelopmentFrontend DevelopmentGame DevelopmentGame Engine LogicGame Logic DevelopmentHTML

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

League-of-Fabulous-Developers/FoundryVTT-Fabula-Ultima

Feb 2026 Jun 2026
5 Months active

Languages Used

JSONJavaScriptHTMLHandlebarsMarkdown

Technical Skills

JSON manipulationdata managementgame developmentmodule designJavaScriptUI/UX design