
Worked on enhancing laboratory asset visuals for the MagnaAxel/RuinFromThePast repository by updating material assets and refining prop and material definitions to improve the fidelity of the lab environment. Focused on 3D asset integration and material creation, the work involved updating base color, height, metallic, normal, and roughness maps to support more accurate testing and user immersion. Integrated these material system changes into the asset pipeline, establishing a foundation for future scalability and broader visual updates. Utilized skills in game development and 3D asset workflows to streamline future updates and contribute to higher-quality visuals for demonstrations and testing scenarios.
June 2025 — MagnaAxel/RuinFromThePast: Delivered Enhanced Laboratory Asset Visuals by updating material assets and prop/material definitions to elevate lab environment fidelity, enabling more accurate testing and improved user perception. Asset pipeline improvements establish groundwork for future scale and broader visual updates.
June 2025 — MagnaAxel/RuinFromThePast: Delivered Enhanced Laboratory Asset Visuals by updating material assets and prop/material definitions to elevate lab environment fidelity, enabling more accurate testing and improved user perception. Asset pipeline improvements establish groundwork for future scale and broader visual updates.

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