
Worked on backend and game development for the ChaoticOnyx/OnyxBay repository, focusing on gameplay mechanics and resource management. Developed a probabilistic fake arrival pathway for the merchant shuttle, introducing conditional logic to control announcement authenticity and cloak behavior, which enhanced narrative flexibility and gameplay variety. Later, refactored Promethean jelly resource management by tuning regeneration rates, consumption logic, and healing thresholds, resulting in more granular limb healing and balanced character survival. All features were implemented using DM and object-oriented programming principles, with an emphasis on maintainable code and stable mechanics. No bug fixes were recorded during this period, reflecting a feature-driven focus.
Month: 2025-07 — ChaoticOnyx/OnyxBay: Implemented Promethean jelly resource management and limb regeneration balancing. Refactored jelly management to tune regeneration rates, consumption logic, and healing conditions; updated maximum jelly storage; introduced more granular limb healing based on jelly availability to balance resource management and character survival. Includes a targeted fix to Promethean behavior to ensure stable balance across scenarios.
Month: 2025-07 — ChaoticOnyx/OnyxBay: Implemented Promethean jelly resource management and limb regeneration balancing. Refactored jelly management to tune regeneration rates, consumption logic, and healing conditions; updated maximum jelly storage; introduced more granular limb healing based on jelly availability to balance resource management and character survival. Includes a targeted fix to Promethean behavior to ensure stable balance across scenarios.
April 2025 monthly summary focusing on key accomplishments for ChaoticOnyx/OnyxBay. Implemented a probabilistic fake arrival pathway for the merchant shuttle and adjusted its cloak behavior to support conditional fake vs real announcements, enhancing narrative control and gameplay variety.
April 2025 monthly summary focusing on key accomplishments for ChaoticOnyx/OnyxBay. Implemented a probabilistic fake arrival pathway for the merchant shuttle and adjusted its cloak behavior to support conditional fake vs real announcements, enhancing narrative control and gameplay variety.

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