
Over a two-month period, contributed to the PCSX2/pcsx2 repository by developing two user-facing features focused on enhancing usability and visual fidelity. Delivered a Qt-based Mouse Cursor Lock and Boundary Enforcement system, which uses event handling and timer logic in C++ to keep the cursor within the emulator window, improving input reliability. Later, implemented ShadeBoost Gamma Control across DX11, OpenGL, Vulkan, and Metal backends, integrating gamma adjustment into both the UI and configuration management. This work involved shader development in GLSL and HLSL, ensuring consistent rendering and user control over image gamma across multiple graphics platforms without introducing regressions.
May 2025: Delivered ShadeBoost Gamma Control across DX11, OpenGL, Vulkan, and Metal with full UI and configuration integration. This enables user-adjustable gamma for ShadeBoost rendering across all major backends, improving visual fidelity and consistency. No major bugs fixed this month; minor stability improvements and CI hygiene tasks completed. Overall impact: enhances user experience, cross-platform rendering accuracy, and maintainability through commit-driven development. Technologies demonstrated: cross-backend rendering integration, UI/config plumbing, and multi-backend commit discipline.
May 2025: Delivered ShadeBoost Gamma Control across DX11, OpenGL, Vulkan, and Metal with full UI and configuration integration. This enables user-adjustable gamma for ShadeBoost rendering across all major backends, improving visual fidelity and consistency. No major bugs fixed this month; minor stability improvements and CI hygiene tasks completed. Overall impact: enhances user experience, cross-platform rendering accuracy, and maintainability through commit-driven development. Technologies demonstrated: cross-backend rendering integration, UI/config plumbing, and multi-backend commit discipline.
January 2025 monthly summary for PCSX2/pcsx2 focused on enhancing user immersion and input reliability by delivering a new Mouse Cursor Lock and Boundary Enforcement feature. The change adds a Qt-based setting to grab and lock the mouse cursor within the PCSX2 window when in focus, plus a timer that periodically enforces the cursor to stay within the game's boundaries, reducing stray cursor behavior and improving the emulation experience.
January 2025 monthly summary for PCSX2/pcsx2 focused on enhancing user immersion and input reliability by delivering a new Mouse Cursor Lock and Boundary Enforcement feature. The change adds a Qt-based setting to grab and lock the mouse cursor within the PCSX2 window when in focus, plus a timer that periodically enforces the cursor to stay within the game's boundaries, reducing stray cursor behavior and improving the emulation experience.

Overview of all repositories you've contributed to across your timeline