EXCEEDS logo
Exceeds
GotouTamaki

PROFILE

Gotoutamaki

Tamagoro contributed to the VGA-Team2024/TeamA repository by delivering a comprehensive visual fidelity upgrade and streamlining the shader and material pipelines over a two-month period. Their work focused on implementing new shaders, enhancing visual effects such as block destruction and ground dust, and integrating normal mapping for improved realism. Using Unity, HLSL, and C#, Tamagoro reorganized project assets, consolidated prefabs, and improved material management to support maintainability and scalability. They also addressed bugs related to shader errors and player grounding, resulting in more consistent visuals and smoother gameplay. The depth of their contributions established a robust foundation for future development.

Overall Statistics

Feature vs Bugs

84%Features

Repository Contributions

82Total
Bugs
5
Commits
82
Features
27
Lines of code
237,981
Activity Months2

Your Network

4 people

Work History

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for VGA-Team2024/TeamA. Key features delivered: - Material visual fidelity enhancements: dithering implementation and normal map tuning to balance terrain visuals across assets. Commits: 19939cd3ba0d04fb700cf1fe23d4cfbd5e4df7a4; 255fbae01cb078d9ddb9dafdff3f81f0e255f07a. - Block break visual effects: added and tuned break effects with updated prefab configurations for breakable blocks. Commit: 3724fa43b63ca3a7f81839bebeaef6ac3238ea41. Major bugs fixed: - Floating grounding issue: adjusted local position to resolve player floating; added provisional capture range visualization to improve feedback during capture. Commit: 959e3b5fd62a187f995ab988d8e8a2032f010326. Overall impact and accomplishments: - Higher asset quality and visual consistency across terrains and blocks, leading to improved player immersion and reduced visual glitches. - Enhanced real-time feedback for interactions (destruction and capture), enabling faster QA and iteration. Technologies/skills demonstrated: - Graphics tuning (dithering, normal maps), visual effects authoring and prefab-driven configurations, and targeted debugging in Unity-like pipeline.

December 2024

78 Commits • 25 Features

Dec 1, 2024

December 2024 (VGA-Team2024/TeamA) delivered a comprehensive visual fidelity upgrade and solidify shader/material pipelines, complemented by project structure improvements and targeted bug fixes. The work establishes a scalable foundation for future features while elevating in-game visuals and consistency across stages.

Activity

Loading activity data...

Quality Metrics

Correctness88.6%
Maintainability89.0%
Architecture86.6%
Performance81.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLJSONMetaShaderGraphShaderLabUnityUnity AssetUnity Asset ImportUnity Prefab

Technical Skills

3D Art3D Graphics3D ModelingAsset CreationAsset IntegrationAsset ManagementCode CleanupCode OrganizationGame DevelopmentGraphics ProgrammingHLSLHLSL ProgrammingMaterial AdjustmentMaterial AuthoringMaterial Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VGA-Team2024/TeamA

Dec 2024 Feb 2025
2 Months active

Languages Used

C#HLSLJSONMetaShaderGraphShaderLabUnityUnity Asset

Technical Skills

3D Art3D Graphics3D ModelingAsset CreationAsset IntegrationAsset Management