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Drackt

PROFILE

Drackt

Over seven months, Guns Cranell developed core gameplay, asset pipelines, and visual systems for the OMH_Proto repository, focusing on 3D modeling, animation, and environment art. He delivered features such as a modular blocking system, cell shading, and turret mechanics, while refining lighting, post-processing, and scene management for visual consistency. Using Unity and C#, he integrated assets, optimized rendering pipelines, and improved UI workflows, addressing over forty bugs to stabilize builds and enhance user experience. Cranell’s work demonstrated depth in shader development, asset organization, and performance optimization, resulting in faster iteration cycles, higher visual fidelity, and more maintainable game infrastructure.

Overall Statistics

Feature vs Bugs

56%Features

Repository Contributions

175Total
Bugs
43
Commits
175
Features
54
Lines of code
1,551,659
Activity Months7

Your Network

2 people

Work History

June 2025

26 Commits • 4 Features

Jun 1, 2025

June 2025 performance summary for ArthurCaumartin/OMH_Proto. Delivered core visuals, gameplay interactions, and stability improvements across lab environments and combat systems, driving higher visual fidelity, smoother user experience, and more reliable rendering. The month focused on extending character animations, enhancing post-processing, improving environment polish, and hardening interactions and performance.

April 2025

8 Commits • 2 Features

Apr 1, 2025

April 2025 — OMH_Proto: Focused on lighting fidelity, scene consistency, and environmental polish to raise realism and support upcoming features. Delivered a cohesive lighting pass, stabilized scene rendering, and refined environmental visuals with updated asset references and materials tuning. These changes improve user immersion, reduce QA cycles for lighting-related artifacts, and establish a stronger foundation for future iterations.

March 2025

54 Commits • 20 Features

Mar 1, 2025

March 2025 (OMH_Proto) — Summary of key delivery and impact. Delivered core gameplay and asset pipeline improvements focused on defense systems, character fidelity, lighting stability, and rapid scene iteration. Notable outcomes include improved versatility of turret functionality, realistic Anne character updates, robust lighting workflows, and optimized scene/assets integration that enable faster iteration and better end-user experience.

February 2025

26 Commits • 9 Features

Feb 1, 2025

February 2025 (OMH_Proto) monthly summary highlighting key delivered capabilities, stability work, and business impact. Key features shipped include initial Cell Shading support (start, extended suite, and early refinements) and decals materials for rendering overlays, improving visual fidelity and render pipeline coverage. Corridor lighting and emissive materials were added to enhance scene realism, while environment improvements fixed missing geometry (Anne) and supported modular workflows through environment prefab integration and prefab retrieval. Gameplay progression assets were advanced with turret atlas addition, turret implementation, and a chest object, strengthening core gameplay loops. Final stability work included targeted fixes and history cleanups via structured reverts to stabilize the build. Overall, the month delivered tangible business value: faster art-to-build iteration, higher visual quality, more reliable deployments, and stronger modular design for future content."

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for ArthurCaumartin/OMH_Proto focusing on maintainability, UI testing, and rendering quality improvements. Delivered asset organization refactor (no functional changes), UI mockup scene for testing/navigation, and a shader graph rendering fix, resulting in improved onboarding, faster UI iterations, and higher visual fidelity.

December 2024

29 Commits • 10 Features

Dec 1, 2024

December 2024 — ArthurCaumartin/OMH_Proto: Delivered asset updates, gameplay enhancements, UI/UX improvements, and stability fixes. Focused on asset fidelity, blocking system robustness, and user-facing interfaces to improve visual quality, gameplay reliability, and iteration speed.

November 2024

29 Commits • 7 Features

Nov 1, 2024

November 2024 — OMH_Proto (ArthurCaumartin/OMH_Proto) monthly summary: Delivered major feature enhancements and bug fixes that strengthen gameplay fidelity and visual quality while laying groundwork for animation pipelines. Key features delivered include: Blocking System Enhancements across aliens, blocks, structures, and turrets with prep for blocking animation/texturing; Asset and Environment Improvements including asset reimport, wall updates, and a new skybox; Turret model updates (parts, scaling, and normals); WalkEnemy behavior refinements; Ptera creature mechanics (idle, attack, and fixes); AH-related refinements; Prototypes/testing for concept validation. Major bugs fixed include Anne blocking fix and door fix, improving blocking reliability and core interaction consistency. Overall impact: improved blocking robustness and enemy/creature dynamics, enhanced environmental visuals, and a stronger foundation for future animations and gameplay features. Technologies/skills demonstrated: asset pipeline and organization, 3D modeling refinements, prototyping and testing, bug triage and fix discipline, and version control coordination across multiple commits.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.8%
Architecture76.4%
Performance73.2%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#FBXGLSLHLSLJSONMetaShaderGraphShaderLabUnityUnity Asset

Technical Skills

3D Animation3D Art3D Asset Integration3D Asset Management3D Environment Art3D Graphics3D Model Import3D Modeling3D Modeling Integration3D RenderingAnimationAsset ConfigurationAsset CreationAsset ImportAsset Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ArthurCaumartin/OMH_Proto

Nov 2024 Jun 2025
7 Months active

Languages Used

C#FBXShaderGraphUnityUnity AssetUnity Asset ConfigurationUnity Asset FilesUnity Meta

Technical Skills

3D Animation3D Model Import3D ModelingAnimationAsset ImportAsset Integration

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