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Gustavo Jaruga Cruz

PROFILE

Gustavo Jaruga Cruz

Over a two-month period, contributed to the godotengine/godot repository by developing three features focused on improving UI visibility and debugging workflows. Implemented a global configuration-driven always-on-top behavior for the Game View Plugin’s floating window, ensuring consistent visibility during gameplay and debugging. Enhanced the developer experience by refining tooltip timing for wintab tablet drivers, addressing UI glitches for artists and designers. Added hotkey support for embedded game window controls, enabling efficient pause and frame navigation during debugging sessions. All features were delivered using C++ with an emphasis on UI/UX design and game development, targeting editor usability and hardware compatibility improvements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
3
Lines of code
91
Activity Months2

Your Network

433 people

Shared Repositories

433

Work History

April 2025

2 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for godotengine/godot focused on stabilizing the developer experience and enhancing debugging workflows. Delivered two features that directly improve UX and developer efficiency: Tooltip Timing Enhancement for wintab tablet drivers, and Hotkey Support for Embedding Game Window Controls (Pause & Next Frame). These changes reduce UI glitches on wintab devices and enable more efficient debugging by allowing quick window control during play/debug sessions. Overall impact includes smoother input UX for artists/designers using wintab hardware and faster iteration cycles for developers working with embedded game windows. Notable commits are 7e79c07ba7e241b2161322672705c03f2778574f (tooltip stability) and bf18021462005b3b93663f7cefe94d9ac0881005 (embed game window hotkeys).

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 — Implemented a robust always-on-top behavior for the embedded floating window in the Game View Plugin, improving visibility during gameplay and debugging. The feature respects a global configuration, ensuring consistent behavior across sessions and projects in godotengine/godot.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance86.6%
AI Usage26.6%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++C++ programmingUI designUI/UX designdebugging toolsgame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Mar 2025 Apr 2025
2 Months active

Languages Used

C++

Technical Skills

C++UI designgame developmentC++ programmingUI/UX designdebugging tools