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HaruSHIRAISHI

PROFILE

Harushiraishi

Ryuichiro Yoshida enhanced the RyuichiroYoshida/September repository by delivering three new features focused on UI/UX polish, global balance tuning, and expanded creature interactions within a Unity-based game. Using C# and Unity’s prefab and asset management systems, Ryuichiro refined onboarding flows and improved visual consistency across the room UI, title screen, and in-game interfaces. He adjusted character cooldowns, interaction durations, and scoring to achieve fairer gameplay balance, while also deepening player engagement through new ride mechanics and destructible elements. The disciplined approach to configuration and scriptable objects enabled reliable releases and laid a foundation for future iteration and maintainability.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

17Total
Bugs
0
Commits
17
Features
3
Lines of code
2,716
Activity Months1

Work History

September 2025

17 Commits • 3 Features

Sep 1, 2025

September 2025 (RyuichiroYoshida/September): Delivered focused UI/UX polish, global balance tuning, and enhanced creature interactions. The work improved player onboarding and experience, balanced character dynamics for fair competition, and expanded interaction depth with new ride mechanics and destructible elements. Maintained a disciplined commit history across UI refinements, balance adjustments, and interaction features to enable reliable releases and easier future iterations.

Activity

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Quality Metrics

Correctness82.4%
Maintainability82.4%
Architecture74.2%
Performance73.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneYAML

Technical Skills

Asset IntegrationAsset ManagementBalance AdjustmentsBalance TuningCharacter BalancingConfiguration ManagementGame DevelopmentPrefab ModificationScriptable ObjectsUI DesignUI DevelopmentUI/UX DesignUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RyuichiroYoshida/September

Sep 2025 Sep 2025
1 Month active

Languages Used

C#UnityUnity AssetUnity PrefabUnity SceneYAML

Technical Skills

Asset IntegrationAsset ManagementBalance AdjustmentsBalance TuningCharacter BalancingConfiguration Management