
Worked on core improvements to the Minesweeper game logic in the JoyOfCodingPDX/KatasWinter2025 repository, focusing on accurate board parsing and mine-count calculations. Developed a feature that reads a Minesweeper board from a string array, initializes a 2D character array based on specified dimensions, and populates the board state accordingly. Refactored the fillNumbers method to ensure correct calculation of adjacent mines for each cell, addressing a bug that previously affected reliability. Incorporated debugging print statements within tests to verify logic and facilitate test-driven development. Utilized Java, data structures, and algorithm implementation to enhance correctness and streamline future development iterations.
March 2025 — JoyOfCodingPDX/KatasWinter2025: Core Minesweeper improvements delivering correct board parsing and reliable mine-count logic. Feature delivered: Minesweeper Board Configuration Parsing (reads board from string array, initializes a 2D array based on provided dimensions, and populates the board state; minor correction in the test assertion). Bug fix: Minesweeper Adjacent Mine Count Calculation (refactored fillNumbers to correctly count adjacent mines; added debugging prints in tests for verification). Overall impact: improved correctness and reliability of game state and tests; business value: fewer user-facing errors and faster iteration. Technologies/skills demonstrated: Java, 2D arrays, string parsing, test-driven development, debugging and refactoring.
March 2025 — JoyOfCodingPDX/KatasWinter2025: Core Minesweeper improvements delivering correct board parsing and reliable mine-count logic. Feature delivered: Minesweeper Board Configuration Parsing (reads board from string array, initializes a 2D array based on provided dimensions, and populates the board state; minor correction in the test assertion). Bug fix: Minesweeper Adjacent Mine Count Calculation (refactored fillNumbers to correctly count adjacent mines; added debugging prints in tests for verification). Overall impact: improved correctness and reliability of game state and tests; business value: fewer user-facing errors and faster iteration. Technologies/skills demonstrated: Java, 2D arrays, string parsing, test-driven development, debugging and refactoring.

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