
Over three months, contributed to ss14Starlight/space-station-14 and ProjectOmu/OmuStation by delivering four new features focused on gameplay content, UI enhancements, and asset management. Developed the Cotton Cake expansion and Killa Plushie item, integrating new entities, recipes, and localized dialogue using YAML and FTL for data modeling and localization. Enhanced lobby backgrounds with the 'Dispace' art asset, standardizing attribution metadata and ensuring licensing compliance across repositories. Emphasized maintainable, data-driven design and iterative development, addressing UI display bugs and refining asset integration. Demonstrated strengths in configuration, entity component systems, and front-end development, supporting both player experience and project maintainability.
In January 2026, delivered cross-repo lobby background enhancements with a new 'Dispace' art asset, improved attribution metadata, and a bug fix to ensure attribution text renders correctly. Implemented across ss14Starlight/space-station-14 and ProjectOmu/OmuStation, with licensing-compliant credits and UI improvements that enhance content information for players. Key business and technical outcomes: - Expanded visual variety in lobby experiences with the new 'Dispace' background, boosting UI engagement in two major projects. - Strengthened licensing compliance and content provenance through updated attributions and explicit artist credits. - Resolved a display bug to ensure artist names render reliably in lobby backgrounds, improving accuracy of credits and reducing potential content-reuse risk. - Achieved cross-repo consistency in asset integration and attribution practices, aligning with project governance and documentation standards.
In January 2026, delivered cross-repo lobby background enhancements with a new 'Dispace' art asset, improved attribution metadata, and a bug fix to ensure attribution text renders correctly. Implemented across ss14Starlight/space-station-14 and ProjectOmu/OmuStation, with licensing-compliant credits and UI improvements that enhance content information for players. Key business and technical outcomes: - Expanded visual variety in lobby experiences with the new 'Dispace' background, boosting UI engagement in two major projects. - Strengthened licensing compliance and content provenance through updated attributions and explicit artist credits. - Resolved a display bug to ensure artist names render reliably in lobby backgrounds, improving accuracy of credits and reducing potential content-reuse risk. - Achieved cross-repo consistency in asset integration and attribution practices, aligning with project governance and documentation standards.
July 2025: Delivered the Killa Plushie item feature for space-station-14, including localization of dialogue strings, a randomized dialogue dataset, and configured entity properties (appearance, size, and voice components) to enable player interaction in the game world. No critical bugs fixed this month; focus remained on feature completeness, localization groundwork, and preparing for future events. Emphasis on delivering business value through engaging content and maintainable data-driven design.
July 2025: Delivered the Killa Plushie item feature for space-station-14, including localization of dialogue strings, a randomized dialogue dataset, and configured entity properties (appearance, size, and voice components) to enable player interaction in the game world. No critical bugs fixed this month; focus remained on feature completeness, localization groundwork, and preparing for future events. Emphasis on delivering business value through engaging content and maintainable data-driven design.
May 2025 performance: Delivered the Cotton Cake expansion and gameplay balancing for Cotton Cake in Space Station 14, with asset renaming and iterative bug fixes. The work adds new player options, refines in-game economy, and enhances feature stability for easier maintenance and future enhancements. Demonstrated skills in feature design, gameplay balancing, asset management, and rapid iteration through disciplined version control.
May 2025 performance: Delivered the Cotton Cake expansion and gameplay balancing for Cotton Cake in Space Station 14, with asset renaming and iterative bug fixes. The work adds new player options, refines in-game economy, and enhances feature stability for easier maintenance and future enhancements. Demonstrated skills in feature design, gameplay balancing, asset management, and rapid iteration through disciplined version control.

Overview of all repositories you've contributed to across your timeline