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Kyle Imoto

PROFILE

Kyle Imoto

Worked on the best-koi/GrimmsGambit repository to deliver foundational visual enhancements for gameplay, focusing on character action animations and combat feedback. Integrated animation components into both player and enemy prefabs using Unity and C#, ensuring that character actions were visually distinct and readable. Developed and configured particle systems for bleed and shield effects, tuning parameters to improve clarity during combat sequences. Minor positional adjustments to character prefabs were made to enhance alignment and consistency in action scenes. The work established a baseline for future animation-driven features, leveraging skills in animation, particle systems, and game development to improve overall user feedback.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
46,872
Activity Months1

Your Network

4 people

Work History

November 2024

1 Commits • 1 Features

Nov 1, 2024

Summary for 2024-11: Delivered foundational visual polish for GrimmsGambit by adding basic character action animations, integrating animation components into player and enemy prefabs, and introducing combat-ready particle effects. Implemented bleed and shield particle systems with tuned parameters and performed minor prefab alignment adjustments to improve action readability and visual consistency. These changes enhance user feedback, prepare the ground for future animation-driven features, and improve overall combat polish.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

AnimationGame DevelopmentParticle SystemsUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

best-koi/GrimmsGambit

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

AnimationGame DevelopmentParticle SystemsUnity