
During February 2025, Io99 developed the foundational gameplay systems for the 25-mod1-apple repository, focusing on a fruit-collection game prototype in Unity using C#. They implemented core mechanics such as AppleTree movement, apple-dropping logic, and basket interactions, establishing a playable loop and robust UI baseline with TextMeshPro integration. The technical approach included persistent high score tracking via PlayerPrefs and comprehensive basket lifecycle management, ensuring cross-session scoring and automatic scene resets. Io99’s work provided a solid architectural base for future features, demonstrating depth in 3D modeling, asset management, and scripting while addressing platform stability through targeted bug resolution.
February 2025 (2025-02) — Delivered the foundational gameplay scaffolding for the 25-mod1-apple project, establishing a playable fruit-collection loop and a robust UI baseline. Implemented AppleTree movement, apple-dropping logic, and basket interactions, with scene and input groundwork to support rapid iteration. Introduced high score persistence and basket lifecycle management, enabling cross-session scoring and automatic cleanup when baskets are exhausted. These changes lay the groundwork for a complete prototype, improve player engagement through persistent scores, and streamline future feature work.
February 2025 (2025-02) — Delivered the foundational gameplay scaffolding for the 25-mod1-apple project, establishing a playable fruit-collection loop and a robust UI baseline. Implemented AppleTree movement, apple-dropping logic, and basket interactions, with scene and input groundwork to support rapid iteration. Introduced high score persistence and basket lifecycle management, enabling cross-session scoring and automatic cleanup when baskets are exhausted. These changes lay the groundwork for a complete prototype, improve player engagement through persistent scores, and streamline future feature work.

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