
Developed the foundational gameplay systems for the 25-mod1-apple repository, focusing on a fruit-collection loop with persistent scoring and robust UI scaffolding. Leveraged Unity and C# to implement AppleTree movement, apple-dropping mechanics, and basket interactions, establishing a playable prototype framework. Integrated PlayerPrefs for high score persistence across sessions and managed basket lifecycles, including initialization, destruction on missed apples, and scene resets when all baskets are depleted. Utilized 3D modeling and asset management to create new prefabs and scene elements, while incorporating TextMeshPro for UI development. This work established a stable base for future feature expansion and rapid iteration.
February 2025 (2025-02) — Delivered the foundational gameplay scaffolding for the 25-mod1-apple project, establishing a playable fruit-collection loop and a robust UI baseline. Implemented AppleTree movement, apple-dropping logic, and basket interactions, with scene and input groundwork to support rapid iteration. Introduced high score persistence and basket lifecycle management, enabling cross-session scoring and automatic cleanup when baskets are exhausted. These changes lay the groundwork for a complete prototype, improve player engagement through persistent scores, and streamline future feature work.
February 2025 (2025-02) — Delivered the foundational gameplay scaffolding for the 25-mod1-apple project, establishing a playable fruit-collection loop and a robust UI baseline. Implemented AppleTree movement, apple-dropping logic, and basket interactions, with scene and input groundwork to support rapid iteration. Introduced high score persistence and basket lifecycle management, enabling cross-session scoring and automatic cleanup when baskets are exhausted. These changes lay the groundwork for a complete prototype, improve player engagement through persistent scores, and streamline future feature work.

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