
During November 2024, work focused on establishing foundational audio infrastructure for the SkyBeal/KnockAGnome repository. The developer integrated the FMOD audio engine within Unity, creating a dedicated audio testing scene to streamline quality assurance and iterative validation. Updates to the AudioManager asset enabled audio output to remain suspended by default, requiring explicit user activation and improving both startup reliability and user consent. This approach laid the groundwork for scalable audio workflows, including future expansion of audio banks and configuration management. The work demonstrated proficiency in audio integration, FMOD, and game development, delivering a robust platform for consistent audio behavior across builds.
Monthly summary for SkyBeal/KnockAGnome - 2024-11: Delivered foundational audio capabilities by integrating the FMOD audio engine, establishing a dedicated audio testing scene, and updating the AudioManager to support output suspension and activation-on-demand. This work enables reliable audio QA, smoother feature validation, and a scalable path for future audio features across builds.
Monthly summary for SkyBeal/KnockAGnome - 2024-11: Delivered foundational audio capabilities by integrating the FMOD audio engine, establishing a dedicated audio testing scene, and updating the AudioManager to support output suspension and activation-on-demand. This work enables reliable audio QA, smoother feature validation, and a scalable path for future audio features across builds.

Overview of all repositories you've contributed to across your timeline