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Jacquerel

PROFILE

Jacquerel

Over the past nine months, this developer contributed to repositories such as NovaSector/NovaSector, SmArtKar/tgstation, and ss220club/BandaStation, delivering 91 features and resolving 43 bugs. Their work focused on gameplay systems, AI behavior, and user experience, including cross-repo feature parity for interactive objects, combat and stamina mechanics, and robust admin logging. Using DM, C++, and object-oriented programming, they implemented component-based architectures, backend logic, and AI planning subtrees. Their technical approach emphasized maintainability, code refactoring, and cross-system consistency, resulting in improved gameplay balance, enhanced player interaction, and more reliable, auditable systems across complex, multi-repository game environments.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

157Total
Bugs
43
Commits
157
Features
91
Lines of code
408,014
Activity Months9

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 (2026-03) Summary for timothymtorres/tgstation: Delivered a cosmetic bot drawing component enabling players to draw on select bots with pens, crayons, or spraycans for cosmetic customization, with drawings removable via cleaning items. This feature enhances player self-expression and in-game social interaction, contributing to longer play sessions and retention. Technical delivery includes integration with the existing bot rendering pipeline and a clean Git history (commit a5c9662caa52c03bc970b3b9e46be8ca6b463bff; 'You can draw faces on bots (#95258)').

February 2026

1 Commits

Feb 1, 2026

February 2026 – BandaStation: Implemented a focused ghost lifecycle bug fix to improve gameplay clarity and preserve player identity. When a ghost is killed, it now returns to its grave, leaving a ghost corpse at the gravestone site. Digging the grave reveals a skeleton bearing the ghost's name and all belongings, ensuring identity continuity and loot integrity. The ghost-to-skeleton transition only occurs if the grave is dug up while the ghost is alive and flying, preventing unintended state changes. This fix reduces round-time confusion, enhances immersion, and contributes to a more predictable, maintainable codebase. (Commit: 2c3e1850b04d73999ddb7acaca1dc75e1f497502)

January 2026

19 Commits • 6 Features

Jan 1, 2026

January 2026 monthly performance summary for ss220club/BandaStation focusing on delivering stability fixes, feature improvements, and rendering/UI enhancements that drive player value and reduce downtime. The month included cross-system bug fixes across death mechanics, guardians, nightmarish content, and rendering; feature iterations to enrich gameplay balance; and quality-of-life improvements that reduce the likelihood of regressions in core loops.

December 2025

7 Commits • 5 Features

Dec 1, 2025

December 2025 monthly summary for ss220club/BandaStation. Focused on delivering reliable player-facing features, improving gameplay balance, and hardening edge-case behavior across multi-level environments. Achievements include a direct transport replacement for MODsuit, a festive cargo gifting feature with data refactor, UX simplifications, clown humor timing, glitch interaction visuals, and stability/a11y improvements around death-handling and fade-edge conditions. Emphasized code quality, reduced reliance on complex pathfinding, and improved recoverability and UX consistency.

July 2025

16 Commits • 10 Features

Jul 1, 2025

July 2025 performance summary for SmArtKar/tgstation, NovaSector/NovaSector, and BurgerLUA/Bubberstation. Focused on increasing observability, gameplay quality, and governance through expanded logging, platform additions, and bot sapience controls. The month delivered multi-repo features with measurable business value: improved admin visibility, auditability, and richer traversal mechanics.

June 2025

25 Commits • 13 Features

Jun 1, 2025

Jun 2025 Monthly Summary for development work across BurgerLUA/Bubberstation, SmArtKar/tgstation, and NovaSector/NovaSector. Delivered cross-repo gameplay enhancements, stability fixes, and refactors that improve UX, reliability, and map-load consistency. Highlights include immediate mob dispersion on spawn, faster post-effect interaction (blackout drunk), extended AI resilience, and breathing-trait generalization to fix void-adaptation issues.

May 2025

21 Commits • 18 Features

May 1, 2025

May 2025 monthly summary for multiple game-repo contributions across SmArtKar/tgstation, BurgerLUA/Bubberstation, and NovaSector/NovaSector. Key features delivered and major bugs fixed include a broad overhaul of Ice Whelp combat and AI, nuclear material interactions with the Supermatter (explosion on feeding nuclear materials; fixes for double consume_returns), stamina-based combat mechanics affecting most biological mobs, Regal Rat Riot/domain quality-of-life improvements, and Soul Fish good-ending enhancements. Impact highlights: increased player engagement and combat pacing, safer and more consistent organ interactions, and cross-repo standardization of combat and ending behaviors. These changes collectively improve game balance, reduce edge-case bugs, and deliver clearer feedback during high-stakes encounters. Technologies/skills demonstrated: advanced AI behavior tuning, gameplay loop refactoring, cross-repo feature parity, bug isolation and cleanup, and enhancements to narrative endings and QoL features.

April 2025

64 Commits • 36 Features

Apr 1, 2025

April 2025 development monthly summary across SmArtKar/tgstation, BurgerLUA/Bubberstation, and NovaSector/NovaSector. Focused on safety hardening, gameplay balance, and new experiential features to improve player value and maintainability. Key cross-repo work included safety patches for tram rail interactions, neutral bot faction support, and major UX/gameplay enhancements, coupled with system cleanups and spawn/test improvements to enable faster iteration. Key outcomes by category: - Safety and stability: patched known exploits and edge cases (tram rail cuffing risk, faulty wielded force checks, Space Carp portal behavior, and drowning mechanics) to reduce risk exposure and improve fair play. - Gameplay balance and realism: adjusted mob attack telegraph timing, increased bot presence for testing, and expanded deep water mechanics to introduce new risk/reward scenarios. - New gameplay experiences: weaponised wheelchair bells, neutral faction for bots, mice playing synthesisers, cloning reintroductions, and Wizard Event – Object Rain for dynamic sessions. - Quality and maintainability: code cleanup of mob holder, living_say argument fixes, and consistent boss UI/icon updates across repos. - Cross-repo consistency: aligned features/bug fixes across tgstation, Bubberstation, and NovaSector for stable releases and smoother onboarding for contributors.

March 2025

3 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary focused on cross-repo desk bell interactions and attachment features across NovaSector/NovaSector and SmArtKar/tgstation. Implementations standardized pick up, carry, ring, and push-to-interact behaviors for desk bells, plus attachment to wheelchairs. A key reliability improvement ensures bells attached to wheelchairs fall off when the wheelchair folds (not deleted), preserving state and enabling reuse. The SmArtKar/tgstation work delivered parity with the NovaSector behavior, including dragging bells onto the player, throwing bells, and updated attachment logic for wheelchairs.

Activity

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Quality Metrics

Correctness89.6%
Maintainability84.4%
Architecture83.6%
Performance81.2%
AI Usage24.4%

Skills & Technologies

Programming Languages

BinaryDMDMAPDMIdm

Technical Skills

AI BehaviorAI Behavior ProgrammingAI Behavior TreesAI DevelopmentAI ImplementationAI ProgrammingAI programmingAI/Bot BehaviorAbility DesignAsset ManagementAsset PlacementBackend DevelopmentBehavioral AIBehavioral ScriptingBug Fixing

Repositories Contributed To

5 repos

Overview of all repositories you've contributed to across your timeline

NovaSector/NovaSector

Mar 2025 Jul 2025
5 Months active

Languages Used

DMBinary

Technical Skills

Game DevelopmentObject-Oriented ProgrammingPhysics SimulationAI BehaviorAI/Bot BehaviorAsset Management

SmArtKar/tgstation

Mar 2025 Jul 2025
5 Months active

Languages Used

DMDMAP

Technical Skills

Game DevelopmentObject-Oriented ProgrammingPhysics SimulationAI BehaviorAI Behavior ProgrammingAsset Management

BurgerLUA/Bubberstation

Apr 2025 Jul 2025
4 Months active

Languages Used

DM

Technical Skills

AI BehaviorAI Behavior ProgrammingAI ImplementationAsset ManagementBackend DevelopmentBug Fixing

ss220club/BandaStation

Dec 2025 Feb 2026
3 Months active

Languages Used

DMdmDMI

Technical Skills

AI programminganimationbackend developmentcharacter designfunction optimizationgame development

timothymtorres/tgstation

Mar 2026 Mar 2026
1 Month active

Languages Used

DM

Technical Skills

Component-Based DesignGame DevelopmentObject-Oriented Programming